mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 14:55:39 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -48,7 +48,7 @@ public:
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virtual ~AdvancedLightBufferConditioner();
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virtual String getName()
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String getName() override
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{
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return String("Light Buffer Conditioner ") + String( mColorFormat == RGB ? "[RGB]" : "[LUV]" );
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}
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@ -56,10 +56,10 @@ public:
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protected:
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ColorFormat mColorFormat;
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virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta );
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virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta );
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virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
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virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta );
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Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta ) override;
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Var *_unconditionInput( Var *conditionedInput, MultiLine *meta ) override;
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Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) override;
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void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta ) override;
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};
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#endif // _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
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@ -48,25 +48,25 @@ protected:
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Deferred RT Lighting";
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}
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@ -79,22 +79,22 @@ class DeferredBumpFeatGLSL : public BumpFeatGLSL
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typedef BumpFeatGLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Bumpmap [Deferred]";
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}
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@ -106,22 +106,22 @@ class DeferredMinnaertGLSL : public ShaderFeatureGLSL
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typedef ShaderFeatureGLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Minnaert Shading [Deferred]";
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}
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@ -134,10 +134,10 @@ class DeferredSubSurfaceGLSL : public ShaderFeatureGLSL
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typedef ShaderFeatureGLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual String getName()
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String getName() override
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{
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return "Sub-Surface Approximation [Deferred]";
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}
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@ -30,63 +30,63 @@
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class DeferredOrmMapGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Map"; }
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String getName() override { return "Deferred Shading: PBR Config Map"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class MatInfoFlagsGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Mat Info Flags"; }
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String getName() override { return "Deferred Shading: Mat Info Flags"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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};
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class ORMConfigVarsGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
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String getName() override { return "Deferred Shading: PBR Config Explicit Numbers"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class GlowMapGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Glow Map"; }
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String getName() override { return "Glow Map"; }
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virtual void processPix(Vector<ShaderComponent*>& componentList,
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const MaterialFeatureData& fd);
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void processPix(Vector<ShaderComponent*>& componentList,
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const MaterialFeatureData& fd) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual Resources getResources(const MaterialFeatureData& fd);
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Resources getResources(const MaterialFeatureData& fd) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData(Material::StageData& stageDat,
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void setTexData(Material::StageData& stageDat,
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const MaterialFeatureData& fd,
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RenderPassData& passData,
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U32& texIndex);
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U32& texIndex) override;
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};
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#endif
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@ -63,19 +63,19 @@ public:
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virtual ~GBufferConditionerGLSL();
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virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
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virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
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virtual Resources getResources( const MaterialFeatureData &fd );
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virtual String getName() { return "GBuffer Conditioner"; }
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void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
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void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
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Resources getResources( const MaterialFeatureData &fd ) override;
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String getName() override { return "GBuffer Conditioner"; }
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protected:
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virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
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Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) override;
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virtual GenOp* _posnegEncode( GenOp *val );
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virtual GenOp* _posnegDecode( GenOp *val );
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virtual Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta );
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virtual Var* _unconditionInput( Var *conditionedInput, MultiLine *meta );
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Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta ) override;
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Var* _unconditionInput( Var *conditionedInput, MultiLine *meta ) override;
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};
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#endif // _GBUFFER_CONDITIONER_GLSL_H_
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@ -48,25 +48,25 @@ protected:
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Deferred RT Lighting";
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}
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@ -79,22 +79,22 @@ class DeferredBumpFeatHLSL : public BumpFeatHLSL
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typedef BumpFeatHLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Bumpmap [Deferred]";
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}
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@ -107,22 +107,22 @@ class DeferredMinnaertHLSL : public ShaderFeatureHLSL
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typedef ShaderFeatureHLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Minnaert Shading [Deferred]";
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}
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@ -135,10 +135,10 @@ class DeferredSubSurfaceHLSL : public ShaderFeatureHLSL
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typedef ShaderFeatureHLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual String getName()
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String getName() override
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{
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return "Sub-Surface Approximation [Deferred]";
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}
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@ -29,64 +29,64 @@
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class DeferredOrmMapHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Map"; }
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String getName() override { return "Deferred Shading: PBR Config Map"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class MatInfoFlagsHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Mat Info Flags"; }
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String getName() override { return "Deferred Shading: Mat Info Flags"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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};
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class ORMConfigVarsHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
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String getName() override { return "Deferred Shading: PBR Config Explicit Numbers"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class GlowMapHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Glow Map"; }
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String getName() override { return "Glow Map"; }
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virtual void processPix(Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd);
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void processPix(Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual Resources getResources(const MaterialFeatureData& fd);
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Resources getResources(const MaterialFeatureData& fd) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData(Material::StageData& stageDat,
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void setTexData(Material::StageData& stageDat,
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const MaterialFeatureData& fd,
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RenderPassData& passData,
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U32& texIndex);
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U32& texIndex) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -63,19 +63,19 @@ public:
|
|||
virtual ~GBufferConditionerHLSL();
|
||||
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
virtual String getName() { return "GBuffer Conditioner"; }
|
||||
void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
String getName() override { return "GBuffer Conditioner"; }
|
||||
|
||||
protected:
|
||||
|
||||
virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
|
||||
Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) override;
|
||||
|
||||
virtual GenOp* _posnegEncode( GenOp *val );
|
||||
virtual GenOp* _posnegDecode( GenOp *val );
|
||||
virtual Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta );
|
||||
virtual Var* _unconditionInput( Var *conditionedInput, MultiLine *meta );
|
||||
Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta ) override;
|
||||
Var* _unconditionInput( Var *conditionedInput, MultiLine *meta ) override;
|
||||
};
|
||||
|
||||
#endif // _GBUFFER_CONDITIONER_HLSL_H_
|
||||
|
|
|
|||
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Add table
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Reference in a new issue