mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 06:34:36 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -48,7 +48,7 @@ public:
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virtual ~AdvancedLightBufferConditioner();
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virtual String getName()
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String getName() override
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{
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return String("Light Buffer Conditioner ") + String( mColorFormat == RGB ? "[RGB]" : "[LUV]" );
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}
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@ -56,10 +56,10 @@ public:
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protected:
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ColorFormat mColorFormat;
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virtual Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta );
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virtual Var *_unconditionInput( Var *conditionedInput, MultiLine *meta );
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virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
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virtual void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta );
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Var *_conditionOutput( Var *unconditionedOutput, MultiLine *meta ) override;
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Var *_unconditionInput( Var *conditionedInput, MultiLine *meta ) override;
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Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) override;
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void printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta ) override;
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};
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#endif // _ADVANCED_LIGHTBUFFER_CONDITIONER_H_
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@ -48,25 +48,25 @@ protected:
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Deferred RT Lighting";
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}
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@ -79,22 +79,22 @@ class DeferredBumpFeatGLSL : public BumpFeatGLSL
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typedef BumpFeatGLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Bumpmap [Deferred]";
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}
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@ -106,22 +106,22 @@ class DeferredMinnaertGLSL : public ShaderFeatureGLSL
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typedef ShaderFeatureGLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Minnaert Shading [Deferred]";
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}
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@ -134,10 +134,10 @@ class DeferredSubSurfaceGLSL : public ShaderFeatureGLSL
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typedef ShaderFeatureGLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual String getName()
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String getName() override
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{
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return "Sub-Surface Approximation [Deferred]";
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}
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@ -30,63 +30,63 @@
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class DeferredOrmMapGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Map"; }
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String getName() override { return "Deferred Shading: PBR Config Map"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class MatInfoFlagsGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Mat Info Flags"; }
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String getName() override { return "Deferred Shading: Mat Info Flags"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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};
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class ORMConfigVarsGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
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String getName() override { return "Deferred Shading: PBR Config Explicit Numbers"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class GlowMapGLSL : public ShaderFeatureGLSL
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{
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public:
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virtual String getName() { return "Glow Map"; }
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String getName() override { return "Glow Map"; }
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virtual void processPix(Vector<ShaderComponent*>& componentList,
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const MaterialFeatureData& fd);
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void processPix(Vector<ShaderComponent*>& componentList,
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const MaterialFeatureData& fd) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual Resources getResources(const MaterialFeatureData& fd);
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Resources getResources(const MaterialFeatureData& fd) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData(Material::StageData& stageDat,
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void setTexData(Material::StageData& stageDat,
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const MaterialFeatureData& fd,
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RenderPassData& passData,
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U32& texIndex);
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U32& texIndex) override;
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};
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#endif
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@ -63,19 +63,19 @@ public:
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virtual ~GBufferConditionerGLSL();
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virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
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virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
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virtual Resources getResources( const MaterialFeatureData &fd );
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virtual String getName() { return "GBuffer Conditioner"; }
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void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
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void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
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Resources getResources( const MaterialFeatureData &fd ) override;
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String getName() override { return "GBuffer Conditioner"; }
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protected:
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virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
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Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) override;
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virtual GenOp* _posnegEncode( GenOp *val );
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virtual GenOp* _posnegDecode( GenOp *val );
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virtual Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta );
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virtual Var* _unconditionInput( Var *conditionedInput, MultiLine *meta );
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Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta ) override;
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Var* _unconditionInput( Var *conditionedInput, MultiLine *meta ) override;
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};
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#endif // _GBUFFER_CONDITIONER_GLSL_H_
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@ -48,25 +48,25 @@ protected:
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp(){ return Material::None; }
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Material::BlendOp getBlendOp() override{ return Material::None; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Deferred RT Lighting";
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}
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@ -79,22 +79,22 @@ class DeferredBumpFeatHLSL : public BumpFeatHLSL
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typedef BumpFeatHLSL Parent;
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public:
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Material::BlendOp getBlendOp() { return Material::LerpAlpha; }
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Material::BlendOp getBlendOp() override { return Material::LerpAlpha; }
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Bumpmap [Deferred]";
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}
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@ -107,22 +107,22 @@ class DeferredMinnaertHLSL : public ShaderFeatureHLSL
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typedef ShaderFeatureHLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd );
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void processPixMacros( Vector<GFXShaderMacro> ¯os,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual String getName()
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String getName() override
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{
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return "Minnaert Shading [Deferred]";
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}
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@ -135,10 +135,10 @@ class DeferredSubSurfaceHLSL : public ShaderFeatureHLSL
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typedef ShaderFeatureHLSL Parent;
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public:
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual String getName()
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String getName() override
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{
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return "Sub-Surface Approximation [Deferred]";
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}
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@ -29,64 +29,64 @@
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class DeferredOrmMapHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Map"; }
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String getName() override { return "Deferred Shading: PBR Config Map"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual Resources getResources( const MaterialFeatureData &fd );
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Resources getResources( const MaterialFeatureData &fd ) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData( Material::StageData &stageDat,
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void setTexData( Material::StageData &stageDat,
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const MaterialFeatureData &fd,
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RenderPassData &passData,
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U32 &texIndex );
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U32 &texIndex ) override;
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class MatInfoFlagsHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: Mat Info Flags"; }
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String getName() override { return "Deferred Shading: Mat Info Flags"; }
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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};
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class ORMConfigVarsHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Deferred Shading: PBR Config Explicit Numbers"; }
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String getName() override { return "Deferred Shading: PBR Config Explicit Numbers"; }
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processPix( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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};
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class GlowMapHLSL : public ShaderFeatureHLSL
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{
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public:
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virtual String getName() { return "Glow Map"; }
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String getName() override { return "Glow Map"; }
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virtual void processPix(Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd);
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void processPix(Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd) override;
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virtual U32 getOutputTargets(const MaterialFeatureData& fd) const;
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U32 getOutputTargets(const MaterialFeatureData& fd) const override;
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virtual Resources getResources(const MaterialFeatureData& fd);
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Resources getResources(const MaterialFeatureData& fd) override;
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// Sets textures and texture flags for current pass
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virtual void setTexData(Material::StageData& stageDat,
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void setTexData(Material::StageData& stageDat,
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const MaterialFeatureData& fd,
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RenderPassData& passData,
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U32& texIndex);
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U32& texIndex) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -63,19 +63,19 @@ public:
|
|||
virtual ~GBufferConditionerHLSL();
|
||||
|
||||
|
||||
virtual void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd );
|
||||
virtual Resources getResources( const MaterialFeatureData &fd );
|
||||
virtual String getName() { return "GBuffer Conditioner"; }
|
||||
void processVert( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
void processPix( Vector<ShaderComponent*> &componentList, const MaterialFeatureData &fd ) override;
|
||||
Resources getResources( const MaterialFeatureData &fd ) override;
|
||||
String getName() override { return "GBuffer Conditioner"; }
|
||||
|
||||
protected:
|
||||
|
||||
virtual Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta );
|
||||
Var *printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ) override;
|
||||
|
||||
virtual GenOp* _posnegEncode( GenOp *val );
|
||||
virtual GenOp* _posnegDecode( GenOp *val );
|
||||
virtual Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta );
|
||||
virtual Var* _unconditionInput( Var *conditionedInput, MultiLine *meta );
|
||||
Var* _conditionOutput( Var *unconditionedOutput, MultiLine *meta ) override;
|
||||
Var* _unconditionInput( Var *conditionedInput, MultiLine *meta ) override;
|
||||
};
|
||||
|
||||
#endif // _GBUFFER_CONDITIONER_HLSL_H_
|
||||
|
|
|
|||
|
|
@ -56,19 +56,19 @@ class BasicLightManager : public LightManager
|
|||
public:
|
||||
|
||||
// LightManager
|
||||
virtual bool isCompatible() const;
|
||||
virtual void activate( SceneManager *sceneManager );
|
||||
virtual void deactivate();
|
||||
virtual void setLightInfo(ProcessedMaterial* pmat, const Material* mat, const SceneData& sgData, const SceneRenderState *state, U32 pass, GFXShaderConstBuffer* shaderConsts);
|
||||
virtual bool setTextureStage(const SceneData& sgData, const U32 currTexFlag, const U32 textureSlot, GFXShaderConstBuffer* shaderConsts, ShaderConstHandles* handles) { return false; }
|
||||
bool isCompatible() const override;
|
||||
void activate( SceneManager *sceneManager ) override;
|
||||
void deactivate() override;
|
||||
void setLightInfo(ProcessedMaterial* pmat, const Material* mat, const SceneData& sgData, const SceneRenderState *state, U32 pass, GFXShaderConstBuffer* shaderConsts) override;
|
||||
bool setTextureStage(const SceneData& sgData, const U32 currTexFlag, const U32 textureSlot, GFXShaderConstBuffer* shaderConsts, ShaderConstHandles* handles) override { return false; }
|
||||
|
||||
static F32 getShadowFilterDistance() { return smProjectedShadowFilterDistance; }
|
||||
|
||||
protected:
|
||||
|
||||
// LightManager
|
||||
virtual void _addLightInfoEx( LightInfo *lightInfo ) { }
|
||||
virtual void _initLightFields() { }
|
||||
void _addLightInfoEx( LightInfo *lightInfo ) override { }
|
||||
void _initLightFields() override { }
|
||||
|
||||
void _onPreRender( SceneManager *sceneManger, const SceneRenderState *state );
|
||||
|
||||
|
|
|
|||
|
|
@ -63,10 +63,10 @@ public:
|
|||
virtual void renderShadow( SceneRenderState *state );
|
||||
|
||||
// Called by statics
|
||||
virtual U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) { return 0; }
|
||||
virtual void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) { }
|
||||
U32 packUpdate(SceneObject* obj, U32 checkMask, NetConnection *conn, U32 mask, BitStream *stream) override { return 0; }
|
||||
void unpackUpdate(SceneObject* obj, NetConnection *conn, BitStream *stream) override { }
|
||||
|
||||
virtual void reset();
|
||||
void reset() override;
|
||||
};
|
||||
|
||||
class BasicSceneObjectPluginFactory : public ManagedSingleton< BasicSceneObjectPluginFactory >
|
||||
|
|
|
|||
|
|
@ -44,8 +44,8 @@ struct blTerrainChunk : public PersistInfo::PersistChunk
|
|||
|
||||
GBitmap *mLightmap;
|
||||
|
||||
bool read(Stream &);
|
||||
bool write(Stream &);
|
||||
bool read(Stream &) override;
|
||||
bool write(Stream &) override;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
|
|
@ -134,18 +134,18 @@ public:
|
|||
bool getShadowedSquares(const Vector<PlaneF> &, Vector<U16> &);
|
||||
|
||||
// lighting
|
||||
void init();
|
||||
bool preLight(LightInfo *);
|
||||
void light(LightInfo *);
|
||||
void init() override;
|
||||
bool preLight(LightInfo *) override;
|
||||
void light(LightInfo *) override;
|
||||
|
||||
// persist
|
||||
U32 getResourceCRC();
|
||||
bool setPersistInfo(PersistInfo::PersistChunk *);
|
||||
bool getPersistInfo(PersistInfo::PersistChunk *);
|
||||
U32 getResourceCRC() override;
|
||||
bool setPersistInfo(PersistInfo::PersistChunk *) override;
|
||||
bool getPersistInfo(PersistInfo::PersistChunk *) override;
|
||||
|
||||
virtual bool supportsShadowVolume();
|
||||
virtual void getClipPlanes(Vector<PlaneF>& planes);
|
||||
virtual void addToShadowVolume(ShadowVolumeBSP * shadowVolume, LightInfo * light, S32 level);
|
||||
bool supportsShadowVolume() override;
|
||||
void getClipPlanes(Vector<PlaneF>& planes) override;
|
||||
void addToShadowVolume(ShadowVolumeBSP * shadowVolume, LightInfo * light, S32 level) override;
|
||||
|
||||
// events
|
||||
//virtual void processTGELightProcessEvent(U32 curr, U32 max, LightInfo* currlight);
|
||||
|
|
|
|||
|
|
@ -36,14 +36,14 @@
|
|||
class blTerrainSystem : public SceneLightingInterface
|
||||
{
|
||||
public:
|
||||
virtual void init();
|
||||
virtual U32 addObjectType();
|
||||
virtual SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects);
|
||||
virtual PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType);
|
||||
virtual bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret);
|
||||
void init() override;
|
||||
U32 addObjectType() override;
|
||||
SceneLighting::ObjectProxy* createObjectProxy(SceneObject* obj, SceneLighting::ObjectProxyList* sceneObjects) override;
|
||||
PersistInfo::PersistChunk* createPersistChunk(const U32 chunkType) override;
|
||||
bool createPersistChunkFromProxy(SceneLighting::ObjectProxy* objproxy, PersistInfo::PersistChunk **ret) override;
|
||||
|
||||
// Given a ray, this will return the color from the lightmap of this object, return true if handled
|
||||
virtual bool getColorFromRayInfo(const RayInfo & collision, LinearColorF& result) const;
|
||||
bool getColorFromRayInfo(const RayInfo & collision, LinearColorF& result) const override;
|
||||
};
|
||||
|
||||
#endif // !_BLTERRAINSYSTEM_H_
|
||||
|
|
|
|||
|
|
@ -76,9 +76,9 @@ public:
|
|||
|
||||
bool shouldRender(F32 camDist);
|
||||
|
||||
void update( const SceneRenderState *state ) {}
|
||||
void render( F32 camDist, const TSRenderState &rdata );
|
||||
U32 getLastRenderTime() const { return mLastRenderTime; }
|
||||
void update( const SceneRenderState *state ) override {}
|
||||
void render( F32 camDist, const TSRenderState &rdata ) override;
|
||||
U32 getLastRenderTime() const override { return mLastRenderTime; }
|
||||
|
||||
static void generateGenericShadowBitmap(S32 dim);
|
||||
static void deleteGenericShadowBitmap();
|
||||
|
|
|
|||
|
|
@ -37,10 +37,10 @@ public:
|
|||
static LightInfoExType Type;
|
||||
|
||||
// LightInfoEx
|
||||
virtual void set( const LightInfoEx *ex );
|
||||
virtual const LightInfoExType& getType() const { return Type; }
|
||||
virtual void packUpdate( BitStream *stream ) const;
|
||||
virtual void unpackUpdate( BitStream *stream );
|
||||
void set( const LightInfoEx *ex ) override;
|
||||
const LightInfoExType& getType() const override { return Type; }
|
||||
void packUpdate( BitStream *stream ) const override;
|
||||
void unpackUpdate( BitStream *stream ) override;
|
||||
|
||||
public:
|
||||
// We're leaving these public for easy access
|
||||
|
|
|
|||
|
|
@ -115,12 +115,12 @@ public:
|
|||
ProjectedShadow( SceneObject *object );
|
||||
virtual ~ProjectedShadow();
|
||||
|
||||
bool shouldRender( const SceneRenderState *state );
|
||||
bool shouldRender( const SceneRenderState *state ) override;
|
||||
|
||||
void update( const SceneRenderState *state );
|
||||
void render( F32 camDist, const TSRenderState &rdata );
|
||||
U32 getLastRenderTime() const { return mLastRenderTime; }
|
||||
const F32 getScore() const { return mScore; }
|
||||
void update( const SceneRenderState *state ) override;
|
||||
void render( F32 camDist, const TSRenderState &rdata ) override;
|
||||
U32 getLastRenderTime() const override { return mLastRenderTime; }
|
||||
const F32 getScore() const override { return mScore; }
|
||||
|
||||
};
|
||||
|
||||
|
|
|
|||
|
|
@ -201,7 +201,7 @@ public:
|
|||
sgObjectIndex = objectIndex;
|
||||
sgEvent = event;
|
||||
}
|
||||
void process(SimObject * object)
|
||||
void process(SimObject * object) override
|
||||
{
|
||||
AssertFatal(object, "SceneLightingProcessEvent:: null event object!");
|
||||
if(!object)
|
||||
|
|
|
|||
|
|
@ -40,12 +40,12 @@ public:
|
|||
CubeLightShadowMap( LightInfo *light );
|
||||
|
||||
// LightShadowMap
|
||||
virtual bool hasShadowTex() const { return mCubemap.isValid(); }
|
||||
virtual ShadowType getShadowType() const { return ShadowType_CubeMap; }
|
||||
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
|
||||
virtual void setShaderParameters( GFXShaderConstBuffer* params, LightingShaderConstants* lsc );
|
||||
virtual void releaseTextures();
|
||||
virtual bool setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc );
|
||||
bool hasShadowTex() const override { return mCubemap.isValid(); }
|
||||
ShadowType getShadowType() const override { return ShadowType_CubeMap; }
|
||||
void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
|
||||
void setShaderParameters( GFXShaderConstBuffer* params, LightingShaderConstants* lsc ) override;
|
||||
void releaseTextures() override;
|
||||
bool setTextureStage( U32 currTexFlag, LightingShaderConstants* lsc ) override;
|
||||
|
||||
protected:
|
||||
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ class DualParaboloidLightShadowMap : public ParaboloidLightShadowMap
|
|||
public:
|
||||
DualParaboloidLightShadowMap( LightInfo *light );
|
||||
|
||||
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
|
||||
void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
|
||||
};
|
||||
|
||||
#endif // _DUALPARABOLOIDLIGHTSHADOWMAP_H_
|
||||
|
|
@ -36,9 +36,9 @@ public:
|
|||
~ParaboloidLightShadowMap();
|
||||
|
||||
// LightShadowMap
|
||||
virtual ShadowType getShadowType() const;
|
||||
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
|
||||
virtual void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc);
|
||||
ShadowType getShadowType() const override;
|
||||
void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
|
||||
void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc) override;
|
||||
|
||||
protected:
|
||||
Point2F mShadowMapScale;
|
||||
|
|
|
|||
|
|
@ -37,9 +37,9 @@ public:
|
|||
PSSMLightShadowMap( LightInfo *light );
|
||||
|
||||
// LightShadowMap
|
||||
virtual ShadowType getShadowType() const { return ShadowType_PSSM; }
|
||||
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
|
||||
virtual void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc);
|
||||
ShadowType getShadowType() const override { return ShadowType_PSSM; }
|
||||
void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
|
||||
void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc) override;
|
||||
|
||||
/// Used to scale TSShapeInstance::smDetailAdjust to have
|
||||
/// objects lod quicker when in the PSSM shadow.
|
||||
|
|
|
|||
|
|
@ -70,8 +70,8 @@ public:
|
|||
ShadowMapPass* getShadowMapPass() const { return mShadowMapPass; }
|
||||
|
||||
// Shadow manager
|
||||
virtual void activate();
|
||||
virtual void deactivate();
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
|
||||
GFXTextureObject* getTapRotationTex();
|
||||
|
||||
|
|
|
|||
|
|
@ -122,7 +122,7 @@ public:
|
|||
ShadowRenderPassManager() : Parent() {}
|
||||
|
||||
/// Add a RenderInstance to the list
|
||||
virtual void addInst( RenderInst *inst );
|
||||
void addInst( RenderInst *inst ) override;
|
||||
};
|
||||
|
||||
#endif // _SHADOWMAPPASS_H_
|
||||
|
|
|
|||
|
|
@ -45,7 +45,7 @@ public:
|
|||
ShadowMatInstance( Material *mat );
|
||||
virtual ~ShadowMatInstance() {}
|
||||
|
||||
virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
|
||||
bool setupPass( SceneRenderState *state, const SceneData &sgData ) override;
|
||||
};
|
||||
|
||||
class ShadowMaterialHook : public MatInstanceHook
|
||||
|
|
@ -56,7 +56,7 @@ public:
|
|||
|
||||
// MatInstanceHook
|
||||
virtual ~ShadowMaterialHook();
|
||||
virtual const MatInstanceHookType& getType() const { return Type; }
|
||||
const MatInstanceHookType& getType() const override { return Type; }
|
||||
|
||||
/// The material hook type.
|
||||
static const MatInstanceHookType Type;
|
||||
|
|
|
|||
|
|
@ -37,9 +37,9 @@ public:
|
|||
~SingleLightShadowMap();
|
||||
|
||||
// LightShadowMap
|
||||
virtual ShadowType getShadowType() const { return ShadowType_Spot; }
|
||||
virtual void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState );
|
||||
virtual void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc);
|
||||
ShadowType getShadowType() const override { return ShadowType_Spot; }
|
||||
void _render( RenderPassManager* renderPass, const SceneRenderState *diffuseState ) override;
|
||||
void setShaderParameters(GFXShaderConstBuffer* params, LightingShaderConstants* lsc) override;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue