rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -119,20 +119,20 @@ public:
DECLARE_CONOBJECT(GuiMissionAreaCtrl);
// SimObject
bool onAdd();
bool onAdd() override;
static void initPersistFields();
// GuiControl
void onRender(Point2I offset, const RectI &updateRect);
bool onWake();
void onSleep();
void onRender(Point2I offset, const RectI &updateRect) override;
bool onWake() override;
void onSleep() override;
virtual void onMouseUp(const GuiEvent & event);
virtual void onMouseDown(const GuiEvent & event);
virtual void onMouseMove(const GuiEvent & event);
virtual void onMouseDragged(const GuiEvent & event);
virtual void onMouseEnter(const GuiEvent & event);
virtual void onMouseLeave(const GuiEvent & event);
void onMouseUp(const GuiEvent & event) override;
void onMouseDown(const GuiEvent & event) override;
void onMouseMove(const GuiEvent & event) override;
void onMouseDragged(const GuiEvent & event) override;
void onMouseEnter(const GuiEvent & event) override;
void onMouseLeave(const GuiEvent & event) override;
void setMissionArea( MissionArea* area );
void updateTerrain();
@ -154,8 +154,8 @@ class GuiMissionAreaUndoAction : public UndoAction
SimObjectId mObjId;
RectI mArea;
virtual void undo();
virtual void redo() { undo(); }
void undo() override;
void redo() override { undo(); }
};
#endif // _GUIMISSIONAREA_H_