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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -119,20 +119,20 @@ public:
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DECLARE_CONOBJECT(GuiMissionAreaCtrl);
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// SimObject
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bool onAdd();
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bool onAdd() override;
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static void initPersistFields();
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// GuiControl
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void onRender(Point2I offset, const RectI &updateRect);
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bool onWake();
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void onSleep();
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void onRender(Point2I offset, const RectI &updateRect) override;
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bool onWake() override;
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void onSleep() override;
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virtual void onMouseUp(const GuiEvent & event);
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virtual void onMouseDown(const GuiEvent & event);
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virtual void onMouseMove(const GuiEvent & event);
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virtual void onMouseDragged(const GuiEvent & event);
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virtual void onMouseEnter(const GuiEvent & event);
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virtual void onMouseLeave(const GuiEvent & event);
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void onMouseUp(const GuiEvent & event) override;
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void onMouseDown(const GuiEvent & event) override;
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void onMouseMove(const GuiEvent & event) override;
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void onMouseDragged(const GuiEvent & event) override;
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void onMouseEnter(const GuiEvent & event) override;
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void onMouseLeave(const GuiEvent & event) override;
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void setMissionArea( MissionArea* area );
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void updateTerrain();
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@ -154,8 +154,8 @@ class GuiMissionAreaUndoAction : public UndoAction
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SimObjectId mObjId;
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RectI mArea;
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virtual void undo();
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virtual void redo() { undo(); }
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void undo() override;
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void redo() override { undo(); }
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};
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#endif // _GUIMISSIONAREA_H_
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