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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -52,15 +52,15 @@ class GuiMouseEventCtrl : public GuiControl
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DECLARE_CALLBACK( void, onRightMouseDragged, ( S32 modifier, Point2I mousePoint, S32 mouseClickCount ));
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// GuiControl
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void onMouseDown(const GuiEvent & event);
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void onMouseUp(const GuiEvent & event);
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void onMouseMove(const GuiEvent & event);
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void onMouseDragged(const GuiEvent & event);
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void onMouseEnter(const GuiEvent & event);
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void onMouseLeave(const GuiEvent & event);
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void onRightMouseDown(const GuiEvent & event);
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void onRightMouseUp(const GuiEvent & event);
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void onRightMouseDragged(const GuiEvent & event);
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void onMouseDown(const GuiEvent & event) override;
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void onMouseUp(const GuiEvent & event) override;
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void onMouseMove(const GuiEvent & event) override;
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void onMouseDragged(const GuiEvent & event) override;
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void onMouseEnter(const GuiEvent & event) override;
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void onMouseLeave(const GuiEvent & event) override;
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void onRightMouseDown(const GuiEvent & event) override;
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void onRightMouseUp(const GuiEvent & event) override;
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void onRightMouseDragged(const GuiEvent & event) override;
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static void initPersistFields();
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