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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -138,15 +138,15 @@ public:
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GuiShaderNode();
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bool onWake();
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void onSleep();
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bool onWake() override;
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void onSleep() override;
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static void initPersistFields();
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virtual bool onAdd() override;
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virtual void onRemove() override;
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bool onAdd() override;
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void onRemove() override;
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void renderNode(Point2I offset, const RectI& updateRect, const S32 nodeSize);
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// Serialization functions
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void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
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void write(Stream& stream, U32 tabStop = 0, U32 flags = 0) override;
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void read(Stream& stream);
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// is the parent that all other nodes are derived from.
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