rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -111,26 +111,26 @@ public:
DECLARE_CATEGORY("Shader Editor");
DECLARE_DESCRIPTION("Implements a shader node based editor.");
bool onWake();
void onSleep();
bool onWake() override;
void onSleep() override;
static void initPersistFields();
virtual bool onAdd() override;
virtual void onRemove() override;
bool onAdd() override;
void onRemove() override;
virtual void onPreRender() override;
void onPreRender() override;
void drawThickLine(const Point2I& pt1, const Point2I& pt2, U32 thickness = 2, ColorI col1 = ColorI(255, 255, 255), ColorI col2 = ColorI(255, 255, 255));
virtual void onRender(Point2I offset, const RectI& updateRect) override;
void onRender(Point2I offset, const RectI& updateRect) override;
// interaction
virtual bool onKeyDown(const GuiEvent& event) override;
virtual void onMouseDown(const GuiEvent& event) override;
virtual void onMouseUp(const GuiEvent& event) override;
virtual void onMouseDragged(const GuiEvent& event) override;
virtual void onMiddleMouseDown(const GuiEvent& event) override;
virtual void onMiddleMouseUp(const GuiEvent& event) override;
virtual void onMiddleMouseDragged(const GuiEvent& event) override;
virtual bool onMouseWheelUp(const GuiEvent& event) override;
virtual bool onMouseWheelDown(const GuiEvent& event) override;
bool onKeyDown(const GuiEvent& event) override;
void onMouseDown(const GuiEvent& event) override;
void onMouseUp(const GuiEvent& event) override;
void onMouseDragged(const GuiEvent& event) override;
void onMiddleMouseDown(const GuiEvent& event) override;
void onMiddleMouseUp(const GuiEvent& event) override;
void onMiddleMouseDragged(const GuiEvent& event) override;
bool onMouseWheelUp(const GuiEvent& event) override;
bool onMouseWheelDown(const GuiEvent& event) override;
RectI getSelectionBounds();
void deleteSelection();

View file

@ -138,15 +138,15 @@ public:
GuiShaderNode();
bool onWake();
void onSleep();
bool onWake() override;
void onSleep() override;
static void initPersistFields();
virtual bool onAdd() override;
virtual void onRemove() override;
bool onAdd() override;
void onRemove() override;
void renderNode(Point2I offset, const RectI& updateRect, const S32 nodeSize);
// Serialization functions
void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
void write(Stream& stream, U32 tabStop = 0, U32 flags = 0) override;
void read(Stream& stream);
// is the parent that all other nodes are derived from.