mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-20 03:45:26 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -111,26 +111,26 @@ public:
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DECLARE_CATEGORY("Shader Editor");
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DECLARE_DESCRIPTION("Implements a shader node based editor.");
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bool onWake();
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void onSleep();
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bool onWake() override;
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void onSleep() override;
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static void initPersistFields();
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virtual bool onAdd() override;
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virtual void onRemove() override;
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bool onAdd() override;
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void onRemove() override;
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virtual void onPreRender() override;
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void onPreRender() override;
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void drawThickLine(const Point2I& pt1, const Point2I& pt2, U32 thickness = 2, ColorI col1 = ColorI(255, 255, 255), ColorI col2 = ColorI(255, 255, 255));
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virtual void onRender(Point2I offset, const RectI& updateRect) override;
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void onRender(Point2I offset, const RectI& updateRect) override;
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// interaction
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virtual bool onKeyDown(const GuiEvent& event) override;
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virtual void onMouseDown(const GuiEvent& event) override;
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virtual void onMouseUp(const GuiEvent& event) override;
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virtual void onMouseDragged(const GuiEvent& event) override;
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virtual void onMiddleMouseDown(const GuiEvent& event) override;
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virtual void onMiddleMouseUp(const GuiEvent& event) override;
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virtual void onMiddleMouseDragged(const GuiEvent& event) override;
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virtual bool onMouseWheelUp(const GuiEvent& event) override;
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virtual bool onMouseWheelDown(const GuiEvent& event) override;
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bool onKeyDown(const GuiEvent& event) override;
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void onMouseDown(const GuiEvent& event) override;
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void onMouseUp(const GuiEvent& event) override;
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void onMouseDragged(const GuiEvent& event) override;
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void onMiddleMouseDown(const GuiEvent& event) override;
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void onMiddleMouseUp(const GuiEvent& event) override;
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void onMiddleMouseDragged(const GuiEvent& event) override;
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bool onMouseWheelUp(const GuiEvent& event) override;
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bool onMouseWheelDown(const GuiEvent& event) override;
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RectI getSelectionBounds();
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void deleteSelection();
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@ -138,15 +138,15 @@ public:
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GuiShaderNode();
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bool onWake();
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void onSleep();
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bool onWake() override;
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void onSleep() override;
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static void initPersistFields();
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virtual bool onAdd() override;
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virtual void onRemove() override;
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bool onAdd() override;
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void onRemove() override;
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void renderNode(Point2I offset, const RectI& updateRect, const S32 nodeSize);
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// Serialization functions
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void write(Stream& stream, U32 tabStop = 0, U32 flags = 0);
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void write(Stream& stream, U32 tabStop = 0, U32 flags = 0) override;
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void read(Stream& stream);
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// is the parent that all other nodes are derived from.
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