mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
|
|
@ -69,12 +69,12 @@ class GuiFadeinBitmapCtrl : public GuiBitmapCtrl
|
|||
GuiFadeinBitmapCtrl();
|
||||
|
||||
// GuiControl.
|
||||
virtual void onPreRender();
|
||||
virtual void onMouseDown(const GuiEvent &);
|
||||
virtual bool onKeyDown(const GuiEvent &);
|
||||
virtual bool onGamepadButtonDown(const GuiEvent& event);
|
||||
virtual bool onWake();
|
||||
virtual void onRender(Point2I offset, const RectI &updateRect);
|
||||
void onPreRender() override;
|
||||
void onMouseDown(const GuiEvent &) override;
|
||||
bool onKeyDown(const GuiEvent &) override;
|
||||
bool onGamepadButtonDown(const GuiEvent& event) override;
|
||||
bool onWake() override;
|
||||
void onRender(Point2I offset, const RectI &updateRect) override;
|
||||
|
||||
static void initPersistFields();
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue