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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -97,8 +97,8 @@ public:
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static void initPersistFields();
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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static PopupMenuEvent smPopupMenuEvent;
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static bool smSelectionEventHandled; /// Set to true if any menu or submenu handles a selection event
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@ -181,8 +181,8 @@ public:
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/// it should work regardless of platform.
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void handleSelectEvent(U32 popID, U32 command);
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virtual bool onMessageReceived(StringTableEntry queue, const char* event, const char* data );
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virtual bool onMessageObjectReceived(StringTableEntry queue, Message *msg );
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bool onMessageReceived(StringTableEntry queue, const char* event, const char* data ) override;
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bool onMessageObjectReceived(StringTableEntry queue, Message *msg ) override;
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bool isVisible() { return mVisible; }
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void setVisible(bool isVis) { mVisible = isVis; }
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