rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -163,7 +163,7 @@ protected:
void updateThreads(F32 delta);
// Rendering
void renderGrid();
void renderGrid() override;
void renderNodes() const;
void renderNodeAxes(S32 index, const LinearColorF& nodeColor) const;
void renderNodeName(S32 index, const LinearColorF& textColor) const;
@ -171,27 +171,27 @@ protected:
void renderCollisionMeshes() const;
public:
bool onWake();
bool onWake() override;
void setDisplayType(S32 type);
void setDisplayType(S32 type) override;
/// @name Mouse event handlers
///@{
void onMouseDown(const GuiEvent& event) { handleMouseDown(event, NoneMode); }
void onMouseUp(const GuiEvent& event) { handleMouseUp(event, NoneMode); }
void onMouseMove(const GuiEvent& event) { handleMouseMove(event, NoneMode); }
void onMouseDragged(const GuiEvent& event) { handleMouseDragged(event, NoneMode); }
void onMouseDown(const GuiEvent& event) override { handleMouseDown(event, NoneMode); }
void onMouseUp(const GuiEvent& event) override { handleMouseUp(event, NoneMode); }
void onMouseMove(const GuiEvent& event) override { handleMouseMove(event, NoneMode); }
void onMouseDragged(const GuiEvent& event) override { handleMouseDragged(event, NoneMode); }
void onMiddleMouseDown(const GuiEvent& event) { handleMouseDown(event, MoveMode); }
void onMiddleMouseUp(const GuiEvent& event) { handleMouseUp(event, MoveMode); }
void onMiddleMouseDragged(const GuiEvent& event) { handleMouseDragged(event, MoveMode); }
void onMiddleMouseDown(const GuiEvent& event) override { handleMouseDown(event, MoveMode); }
void onMiddleMouseUp(const GuiEvent& event) override { handleMouseUp(event, MoveMode); }
void onMiddleMouseDragged(const GuiEvent& event) override { handleMouseDragged(event, MoveMode); }
void onRightMouseDown(const GuiEvent& event) { handleMouseDown(event, RotateMode); }
void onRightMouseUp(const GuiEvent& event) { handleMouseUp(event, RotateMode); }
void onRightMouseDragged(const GuiEvent& event) { handleMouseDragged(event, RotateMode); }
void onRightMouseDown(const GuiEvent& event) override { handleMouseDown(event, RotateMode); }
void onRightMouseUp(const GuiEvent& event) override { handleMouseUp(event, RotateMode); }
void onRightMouseDragged(const GuiEvent& event) override { handleMouseDragged(event, RotateMode); }
void on3DMouseWheelUp(const Gui3DMouseEvent& event);
void on3DMouseWheelDown(const Gui3DMouseEvent& event);
void on3DMouseWheelUp(const Gui3DMouseEvent& event) override;
void on3DMouseWheelDown(const Gui3DMouseEvent& event) override;
///@}
// Setters/Getters
@ -234,7 +234,7 @@ public:
void refreshShape();
void updateNodeTransforms();
void get3DCursor(GuiCursor *& cursor, bool& visible, const Gui3DMouseEvent& event_);
void get3DCursor(GuiCursor *& cursor, bool& visible, const Gui3DMouseEvent& event_) override;
void fitToShape();
void setOrbitPos( const Point3F& pos );
@ -243,15 +243,15 @@ public:
/// @name Rendering
///@{
bool getCameraTransform(MatrixF* cameraMatrix);
void computeSceneBounds(Box3F& bounds);
bool getCameraTransform(MatrixF* cameraMatrix) override;
void computeSceneBounds(Box3F& bounds) override;
bool getMeshHidden(const char* name) const;
void setMeshHidden(const char* name, bool hidden);
void setAllMeshesHidden(bool hidden);
void renderWorld(const RectI& updateRect);
void renderGui(Point2I offset, const RectI& updateRect);
void renderWorld(const RectI& updateRect) override;
void renderGui(Point2I offset, const RectI& updateRect) override;
///@}
DECLARE_CONOBJECT(GuiShapeEdPreview);