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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -99,18 +99,18 @@ public:
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GuiParticleGraphCtrl();
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virtual ~GuiParticleGraphCtrl() { };
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void onMouseMove(const GuiEvent &event);
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void onMouseDown( const GuiEvent &event );
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void onMouseUp( const GuiEvent &event );
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void onMouseDragged( const GuiEvent &event );
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void onRightMouseDown( const GuiEvent &event );
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void onRightMouseUp( const GuiEvent &event );
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void onRightMouseDragged( const GuiEvent &event );
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void onMouseMove(const GuiEvent &event) override;
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void onMouseDown( const GuiEvent &event ) override;
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void onMouseUp( const GuiEvent &event ) override;
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void onMouseDragged( const GuiEvent &event ) override;
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void onRightMouseDown( const GuiEvent &event ) override;
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void onRightMouseUp( const GuiEvent &event ) override;
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void onRightMouseDragged( const GuiEvent &event ) override;
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//Parental methods
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bool onWake();
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bool onWake() override;
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void onRender(Point2I offset, const RectI &updateRect);
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void onRender(Point2I offset, const RectI &updateRect) override;
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bool renderGraphTooltip(Point2I cursorPos, StringTableEntry tooltip);
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// Graph interface
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