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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -81,33 +81,33 @@ public:
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GuiMenuBar();
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void onRemove();
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bool onWake();
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void onSleep();
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void onRemove() override;
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bool onWake() override;
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void onSleep() override;
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virtual void addObject(SimObject* object);
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void addObject(SimObject* object) override;
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MenuEntry *findHitMenu(Point2I mousePoint);
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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void checkMenuMouseMove(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseEnter(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override;
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void onMouseLeave(const GuiEvent &event) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onAction();
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void onAction() override;
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void closeMenu();
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void buildWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
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void removeWindowAcceleratorMap( WindowInputGenerator &inputGenerator );
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void acceleratorKeyPress(U32 index);
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void acceleratorKeyPress(U32 index) override;
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// Added to support 'ticks'
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void processTick();
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void processTick() override;
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void insert(SimObject* pObject, S32 pos);
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void remove(SimObject* pObject);
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