mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -246,8 +246,8 @@ class GuiEditCtrl : public GuiControl
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DECLARE_CATEGORY( "Gui Editor" );
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DECLARE_DESCRIPTION( "Implements the framework for the GUI editor." );
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bool onWake();
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void onSleep();
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bool onWake() override;
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void onSleep() override;
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static void initPersistFields();
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@ -258,8 +258,8 @@ class GuiEditCtrl : public GuiControl
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void getDragRect(RectI &b);
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void drawNut(const Point2I &nut, ColorI &outlineColor, ColorI &nutColor);
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void drawNuts(RectI &box, ColorI &outlineColor, ColorI &nutColor);
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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void addNewControl(GuiControl *ctrl);
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void setCurrentAddSet(GuiControl *ctrl, bool clearSelection = true);
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GuiControl* getCurrentAddSet();
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@ -314,7 +314,7 @@ class GuiEditCtrl : public GuiControl
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void controlInspectPostApply(GuiControl* object);
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// Sizing Cursors
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void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
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void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent) override;
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U32 getSelectionSize() const { return mSelectedControls.size(); }
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const Vector<GuiControl *>& getSelected() const { return mSelectedControls; }
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@ -322,16 +322,16 @@ class GuiEditCtrl : public GuiControl
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SimGroup* getTrash() { return mTrash; }
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GuiControl* getAddSet() const { return mCurrentAddSet; }; //JDD
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bool onKeyDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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void onRightMouseDown(const GuiEvent &event);
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onRightMouseDown(const GuiEvent &event) override;
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mouseModes getMouseMode() const { return mMouseDownMode; }
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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void setSnapToGrid(U32 gridsize);
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};
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