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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -56,23 +56,23 @@ public:
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virtual void getText(char *dest); // dest must be of size
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// StructDes::MAX_STRING_LEN + 1
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virtual void setText(const char *txt);
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void setText(const char *txt) override;
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void setValue();
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void checkRange();
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void checkIncValue();
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void timeInc(U32 elapseTime);
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virtual bool onKeyDown(const GuiEvent &event);
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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virtual bool onMouseWheelUp(const GuiEvent &event);
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virtual bool onMouseWheelDown(const GuiEvent &event);
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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bool onMouseWheelUp(const GuiEvent &event) override;
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bool onMouseWheelDown(const GuiEvent &event) override;
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bool onWake();
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virtual void onPreRender();
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virtual void onRender(Point2I offset, const RectI &updateRect);
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bool onWake() override;
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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void setBitmap(const char *name);
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