rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -44,29 +44,29 @@ class GuiTabPageCtrl : public GuiTextCtrl
static void initPersistFields();
bool onWake(); ///< The page awakens (becomes active)!
void onSleep(); ///< The page sleeps (zzzzZZ - becomes inactive)
void inspectPostApply();
bool onWake() override; ///< The page awakens (becomes active)!
void onSleep() override; ///< The page sleeps (zzzzZZ - becomes inactive)
void inspectPostApply() override;
bool getFitBook() { return mFitBook; }
void setFitBook(bool state) { mFitBook = state; }
GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1); ///< Find which control is hit by the mouse starting at a specified layer
GuiControl* findHitControl(const Point2I &pt, S32 initialLayer = -1) override; ///< Find which control is hit by the mouse starting at a specified layer
void onMouseDown(const GuiEvent &event); ///< Called when a mouseDown event occurs
bool onMouseDownEditor(const GuiEvent &event, Point2I offset ); ///< Called when a mouseDown event occurs and the GUI editor is active
void onMouseDown(const GuiEvent &event) override; ///< Called when a mouseDown event occurs
bool onMouseDownEditor(const GuiEvent &event, Point2I offset ) override; ///< Called when a mouseDown event occurs and the GUI editor is active
S32 getTabIndex(void) { return mTabIndex; } ///< Get the tab index of this control
//only cycle tabs through the current window, so overwrite the method
GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true) override;
GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true) override;
void selectWindow(void); ///< Select this window
virtual void setText(const char *txt = NULL); ///< Override setText function to signal parent we need to update.
void setText(const char *txt = NULL) override; ///< Override setText function to signal parent we need to update.
void onRender(Point2I offset, const RectI &updateRect); ///< Called when it's time to render this page to the scene
void onRender(Point2I offset, const RectI &updateRect) override; ///< Called when it's time to render this page to the scene
};
#endif //_GUI_WINDOW_CTRL_H