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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -230,7 +230,7 @@ public:
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GuiGameSettingsCtrl();
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~GuiGameSettingsCtrl();
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void onRender(Point2I offset, const RectI &updateRect);
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void onRender(Point2I offset, const RectI &updateRect) override;
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void onRenderListOption(Point2I currentOffset);
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void onRenderSliderOption(Point2I currentOffset);
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@ -240,17 +240,17 @@ public:
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/// Callback when the object is registered with the sim.
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///
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/// \return True if the profile was successfully added, false otherwise.
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bool onAdd();
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bool onAdd() override;
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/// Callback when the control wakes up.
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bool onWake();
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bool onWake() override;
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void onSleep();
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void onSleep() override;
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void clear();
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void clear() override;
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virtual void onMouseMove(const GuiEvent& event);
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virtual void onMouseUp(const GuiEvent& event);
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void onMouseMove(const GuiEvent& event) override;
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void onMouseUp(const GuiEvent& event) override;
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DECLARE_CONOBJECT(GuiGameSettingsCtrl);
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DECLARE_CATEGORY( "Gui Game" );
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