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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -214,26 +214,26 @@ class GuiWindowCtrl : public GuiContainer
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bool isMinimized(S32 &index);
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virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
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void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent) override;
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void setFont(S32 fntTag);
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void setCloseCommand(const char *newCmd);
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GuiControl* findHitControl (const Point2I &pt, S32 initialLayer = -1 );
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GuiControl* findHitControl (const Point2I &pt, S32 initialLayer = -1 ) override;
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S32 findHitEdges( const Point2I &globalPoint );
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void getSnappableWindows( Vector<GuiWindowCtrl*> &windowOutVector, bool canCollapse = false );
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bool resize( const Point2I &newPosition, const Point2I &newExtent );
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bool resize( const Point2I &newPosition, const Point2I &newExtent ) override;
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//only cycle tabs through the current window, so overwrite the method
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GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
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GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
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GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true) override;
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GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true) override;
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S32 getTabIndex(void) { return mTabIndex; }
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void selectWindow(void);
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////
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const RectI getClientRect();
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const RectI getClientRect() override;
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/// Mutators for window properties from code.
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/// Using setDataField is a bit overkill.
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@ -271,15 +271,15 @@ class GuiWindowCtrl : public GuiContainer
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/// @}
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// GuiContainer.
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virtual bool onWake();
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virtual void onSleep();
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virtual void parentResized(const RectI &oldParentRect, const RectI &newParentRect);
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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virtual void onMouseMove(const GuiEvent &event);
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virtual bool onKeyDown(const GuiEvent &event);
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virtual void onRender(Point2I offset, const RectI &updateRect);
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bool onWake() override;
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void onSleep() override;
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void parentResized(const RectI &oldParentRect, const RectI &newParentRect) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseMove(const GuiEvent &event) override;
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bool onKeyDown(const GuiEvent &event) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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DECLARE_CONOBJECT( GuiWindowCtrl );
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DECLARE_DESCRIPTION( "A control that shows an independent window inside the canvas." );
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