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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -97,16 +97,16 @@ class GuiPaneControl : public GuiControl
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virtual void setCaptionID(const char *id);
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// GuiControl.
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virtual bool onWake();
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bool onWake() override;
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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virtual void onMouseMove(const GuiEvent &event);
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virtual void onMouseLeave(const GuiEvent &event);
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virtual void onMouseEnter(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseMove(const GuiEvent &event) override;
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void onMouseLeave(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override;
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virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
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virtual void onRender(Point2I offset, const RectI &updateRect);
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bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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static void initPersistFields();
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