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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -95,21 +95,21 @@ public:
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void setCaption( const char* caption ) { mCaption = caption; }
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void setHasMenu( bool value );
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bool resize(const Point2I &newPosition, const Point2I &newExtent);
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void onRender(Point2I offset, const RectI &updateRect);
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bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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bool onWake();
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void onSleep();
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bool onWake() override;
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void onSleep() override;
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virtual void addObject( SimObject *object );
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virtual void removeObject( SimObject* object );
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virtual bool acceptsAsChild( SimObject* object ) const;
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void addObject( SimObject *object ) override;
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void removeObject( SimObject* object ) override;
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bool acceptsAsChild( SimObject* object ) const override;
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onMouseEnter(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseMove(const GuiEvent &event) override;
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void onMouseLeave(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override;
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U32 getMenuBarID();
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