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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -47,18 +47,18 @@ private:
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public:
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GuiControlArrayControl();
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bool resize(const Point2I &newPosition, const Point2I &newExtent);
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bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
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bool onWake();
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void onSleep();
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void inspectPostApply();
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bool onWake() override;
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void onSleep() override;
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void inspectPostApply() override;
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bool updateArray();
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void addObject(SimObject *obj);
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void removeObject(SimObject *obj);
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void addObject(SimObject *obj) override;
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void removeObject(SimObject *obj) override;
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bool reOrder(SimObject* obj, SimObject* target = 0);
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bool reOrder(SimObject* obj, SimObject* target = 0) override;
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static void initPersistFields();
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DECLARE_CONOBJECT(GuiControlArrayControl);
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