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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -136,17 +136,17 @@ class GuiAutoScrollCtrl : public GuiTickCtrl
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void reset();
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virtual bool onWake();
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virtual void onSleep();
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bool onWake() override;
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void onSleep() override;
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virtual void onChildAdded( GuiControl* control );
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virtual void onChildRemoved( GuiControl* control );
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virtual bool resize( const Point2I& newPosition, const Point2I& newExtent );
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virtual void childResized( GuiControl *child );
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void onChildAdded( GuiControl* control ) override;
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void onChildRemoved( GuiControl* control ) override;
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bool resize( const Point2I& newPosition, const Point2I& newExtent ) override;
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void childResized( GuiControl *child ) override;
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virtual void processTick();
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virtual void advanceTime( F32 timeDelta );
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virtual void inspectPostApply();
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void processTick() override;
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void advanceTime( F32 timeDelta ) override;
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void inspectPostApply() override;
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static void initPersistFields();
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