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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -32,22 +32,22 @@ public:
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GFXGLWindowTarget(PlatformWindow *win, GFXDevice *d);
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~GFXGLWindowTarget();
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const Point2I getSize()
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const Point2I getSize() override
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{
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return mWindow->getClientExtent();
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}
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virtual GFXFormat getFormat()
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GFXFormat getFormat() override
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{
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// TODO: Fix me!
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return GFXFormatR8G8B8A8_SRGB;
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}
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void makeActive();
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virtual bool present();
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virtual void resetMode();
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virtual void zombify() { }
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virtual void resurrect() { }
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bool present() override;
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void resetMode() override;
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void zombify() override { }
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void resurrect() override { }
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virtual void resolveTo(GFXTextureObject* obj);
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void resolveTo(GFXTextureObject* obj) override;
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void _onAppSignal(WindowId wnd, S32 event);
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