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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -42,9 +42,9 @@ public:
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~GFXGLVertexBuffer();
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virtual void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr); ///< Only write lock are supported.
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virtual void unlock(); ///<
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virtual void prepare(); ///< Do nothing. Use void prepare(U32 stream, U32 divisor).
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void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr) override; ///< Only write lock are supported.
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void unlock() override; ///<
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void prepare() override; ///< Do nothing. Use void prepare(U32 stream, U32 divisor).
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virtual void finish(); ///< Do nothing.
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void prepare(U32 stream, U32 divisor);
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@ -52,8 +52,8 @@ public:
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GLvoid* getBuffer(); ///< returns NULL
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// GFXResource interface
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virtual void zombify();
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virtual void resurrect();
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void zombify() override;
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void resurrect() override;
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private:
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friend class GFXGLDevice;
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