mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 15:14:35 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
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@ -48,10 +48,10 @@ public:
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GFXGLTextureTarget(bool genMips);
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virtual ~GFXGLTextureTarget();
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virtual const Point2I getSize();
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virtual GFXFormat getFormat();
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virtual void attachTexture(RenderSlot slot, GFXTextureObject *tex, U32 mipLevel=0, U32 zOffset = 0);
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virtual void attachTexture(RenderSlot slot, GFXCubemap *tex, U32 face, U32 mipLevel=0);
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const Point2I getSize() override;
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GFXFormat getFormat() override;
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void attachTexture(RenderSlot slot, GFXTextureObject *tex, U32 mipLevel=0, U32 zOffset = 0) override;
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void attachTexture(RenderSlot slot, GFXCubemap *tex, U32 face, U32 mipLevel=0) override;
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virtual void clearAttachments();
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/// Functions to query internal state
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@ -62,14 +62,14 @@ public:
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/// @}
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void deactivate();
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void zombify();
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void resurrect();
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virtual const String describeSelf() const;
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void deactivate() override;
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void zombify() override;
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void resurrect() override;
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const String describeSelf() const override;
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virtual void resolve();
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void resolve() override;
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virtual void resolveTo(GFXTextureObject* obj);
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void resolveTo(GFXTextureObject* obj) override;
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protected:
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