rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -53,28 +53,28 @@ public:
/// @note You are responsible for deleting the returned data! (Use delete[])
U8* getTextureData( U32 mip = 0);
virtual F32 getMaxUCoord() const;
virtual F32 getMaxVCoord() const;
F32 getMaxUCoord() const override;
F32 getMaxVCoord() const override;
void reloadFromCache(); ///< Reloads texture from zombie cache, used by GFXGLTextureManager to resurrect the texture.
#ifdef TORQUE_DEBUG
virtual void pureVirtualCrash() {}
void pureVirtualCrash() override {}
#endif
/// Get/set data from texture (for dynamic textures and render targets)
/// @attention DO NOT READ FROM THE RETURNED RECT! It is not guaranteed to work and may incur significant performance penalties.
virtual GFXLockedRect* lock(U32 mipLevel = 0, RectI *inRect = NULL);
virtual void unlock(U32 mipLevel = 0 );
GFXLockedRect* lock(U32 mipLevel = 0, RectI *inRect = NULL) override;
void unlock(U32 mipLevel = 0 ) override;
virtual bool copyToBmp(GBitmap *); ///< Not implemented
bool copyToBmp(GBitmap *) override; ///< Not implemented
bool mIsNPoT2;
// GFXResource interface
virtual void zombify();
virtual void resurrect();
virtual const String describeSelf() const;
void zombify() override;
void resurrect() override;
const String describeSelf() const override;
void initSamplerState(const GFXSamplerStateDesc &ssd);