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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -45,12 +45,12 @@ protected:
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U32 numMipLevels,
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bool forceMips = false,
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S32 antialiasLevel = 0,
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GFXTextureObject *inTex = NULL );
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bool _loadTexture(GFXTextureObject *texture, DDSFile *dds);
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bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp);
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bool _loadTexture(GFXTextureObject *texture, void *raw);
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bool _refreshTexture(GFXTextureObject *texture);
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bool _freeTexture(GFXTextureObject *texture, bool zombify = false);
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GFXTextureObject *inTex = NULL ) override;
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bool _loadTexture(GFXTextureObject *texture, DDSFile *dds) override;
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bool _loadTexture(GFXTextureObject *texture, GBitmap *bmp) override;
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bool _loadTexture(GFXTextureObject *texture, void *raw) override;
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bool _refreshTexture(GFXTextureObject *texture) override;
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bool _freeTexture(GFXTextureObject *texture, bool zombify = false) override;
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private:
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friend class GFXGLTextureObject;
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