rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -52,9 +52,9 @@ protected:
TSLastDetail *mDetail;
// ForestCellBatch
virtual bool _prepBatch( const ForestItem &item );
virtual void _rebuildBatch();
virtual void _render( const SceneRenderState *state );
bool _prepBatch( const ForestItem &item ) override;
void _rebuildBatch() override;
void _render( const SceneRenderState *state ) override;
public:

View file

@ -63,7 +63,7 @@ protected:
void _updateCollisionDetails();
// ForestItemData
void _preload() { _loadShape(); }
void _preload() override { _loadShape(); }
public:
@ -71,11 +71,11 @@ public:
TSForestItemData();
virtual ~TSForestItemData();
bool preload( bool server, String &errorBuffer );
void onRemove();
bool onAdd();
bool preload( bool server, String &errorBuffer ) override;
void onRemove() override;
bool onAdd() override;
virtual void inspectPostApply();
void inspectPostApply() override;
TSLastDetail* getLastDetail() const;
@ -86,10 +86,10 @@ public:
const Vector<S32>& getLOSDetails() const { return mLOSDetails; }
// ForestItemData
const Box3F& getObjBox() const { return mShape ? mShape->mBounds : Box3F::Zero; }
bool render( TSRenderState *rdata, const ForestItem& item ) const;
ForestCellBatch* allocateBatch() const;
bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const;
const Box3F& getObjBox() const override { return mShape ? mShape->mBounds : Box3F::Zero; }
bool render( TSRenderState *rdata, const ForestItem& item ) const override;
ForestCellBatch* allocateBatch() const override;
bool canBillboard( const SceneRenderState *state, const ForestItem &item, F32 distToCamera ) const override;
bool buildPolyList( const ForestItem& item, AbstractPolyList *polyList, const Box3F *box ) const { return false; }
};