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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -43,22 +43,22 @@ public:
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WindDeformationHLSL();
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virtual void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd );
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void processVert( Vector<ShaderComponent*> &componentList,
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const MaterialFeatureData &fd ) override;
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virtual String getName()
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String getName() override
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{
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return "Wind Effect";
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}
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virtual void determineFeature( Material *material,
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void determineFeature( Material *material,
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const GFXVertexFormat *vertexFormat,
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U32 stageNum,
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const FeatureType &type,
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const FeatureSet &features,
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MaterialFeatureData *outFeatureData );
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MaterialFeatureData *outFeatureData ) override;
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virtual ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject );
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ShaderFeatureConstHandles* createConstHandles( GFXShader *shader, SimObject *userObject ) override;
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};
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DeclareFeatureType( MFT_WindEffect );
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