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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -196,20 +196,20 @@ public:
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void updateMountPosition();
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// SceneObject
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virtual void setTransform( const MatrixF &mat );
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void prepRenderImage( SceneRenderState *state );
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void setTransform( const MatrixF &mat ) override;
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void prepRenderImage( SceneRenderState *state ) override;
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// SimObject
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bool onAdd();
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void onRemove();
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void inspectPostApply();
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void onEditorEnable();
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void onEditorDisable();
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void onDeleteNotify(SimObject *object);
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bool onAdd() override;
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void onRemove() override;
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void inspectPostApply() override;
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void onEditorEnable() override;
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void onEditorDisable() override;
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void onDeleteNotify(SimObject *object) override;
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// NetObject
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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void unpackUpdate( NetConnection *conn, BitStream *stream );
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
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void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
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// ConObject.
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static void initPersistFields();
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