rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -196,20 +196,20 @@ public:
void updateMountPosition();
// SceneObject
virtual void setTransform( const MatrixF &mat );
void prepRenderImage( SceneRenderState *state );
void setTransform( const MatrixF &mat ) override;
void prepRenderImage( SceneRenderState *state ) override;
// SimObject
bool onAdd();
void onRemove();
void inspectPostApply();
void onEditorEnable();
void onEditorDisable();
void onDeleteNotify(SimObject *object);
bool onAdd() override;
void onRemove() override;
void inspectPostApply() override;
void onEditorEnable() override;
void onEditorDisable() override;
void onDeleteNotify(SimObject *object) override;
// NetObject
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
void unpackUpdate( NetConnection *conn, BitStream *stream );
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
// ConObject.
static void initPersistFields();