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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -69,20 +69,20 @@ public:
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DECLARE_CATEGORY("Environment \t Background");
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// SimObject
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void onStaticModified(const char* slotName, const char* newValue);
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void onStaticModified(const char* slotName, const char* newValue) override;
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// ConsoleObject
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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static void initPersistFields();
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virtual void inspectPostApply();
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void inspectPostApply() override;
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// NetObject
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virtual U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream);
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virtual void unpackUpdate(NetConnection* conn, BitStream* stream);
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U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
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void unpackUpdate(NetConnection* conn, BitStream* stream) override;
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// SceneObject
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void prepRenderImage(SceneRenderState* state);
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void prepRenderImage(SceneRenderState* state) override;
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/// Our render delegate.
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void _renderObject(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* mi);
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