rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -78,20 +78,20 @@ public:
DECLARE_CATEGORY("Environment \t Background");
// SimObject
void onStaticModified( const char *slotName, const char *newValue );
void onStaticModified( const char *slotName, const char *newValue ) override;
// ConsoleObject
virtual bool onAdd();
virtual void onRemove();
bool onAdd() override;
void onRemove() override;
static void initPersistFields();
virtual void inspectPostApply();
void inspectPostApply() override;
// NetObject
virtual U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
virtual void unpackUpdate( NetConnection *conn, BitStream *stream );
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
// SceneObject
void prepRenderImage( SceneRenderState* state );
void prepRenderImage( SceneRenderState* state ) override;
/// Our render delegate.
void _renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mi );