mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -387,33 +387,33 @@ public:
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static void consoleInit();
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// SimObject
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bool onAdd();
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void onRemove();
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void inspectPostApply();
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void onStaticModified(const char* slotName, const char*newValue = NULL);
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void writeFields(Stream &stream, U32 tabStop);
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bool writeField( StringTableEntry fieldname, const char *value );
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bool onAdd() override;
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void onRemove() override;
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void inspectPostApply() override;
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void onStaticModified(const char* slotName, const char*newValue = NULL) override;
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void writeFields(Stream &stream, U32 tabStop) override;
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bool writeField( StringTableEntry fieldname, const char *value ) override;
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// NetObject
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U32 packUpdate(NetConnection *, U32, BitStream *);
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void unpackUpdate(NetConnection *, BitStream *);
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U32 packUpdate(NetConnection *, U32, BitStream *) override;
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void unpackUpdate(NetConnection *, BitStream *) override;
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// SceneObject
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virtual void setTransform( const MatrixF &mat );
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virtual void setScale( const VectorF &scale );
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virtual bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
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virtual bool collideBox(const Point3F &start, const Point3F &end, RayInfo* info);
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void setTransform( const MatrixF &mat ) override;
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void setScale( const VectorF &scale ) override;
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bool castRay(const Point3F &start, const Point3F &end, RayInfo* info) override;
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bool collideBox(const Point3F &start, const Point3F &end, RayInfo* info) override;
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virtual bool containsPoint( const Point3F& point ) const { return containsPoint( point, NULL ); }
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virtual bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere );
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bool buildPolyList( PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere ) override;
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// WaterObject
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virtual F32 getWaterCoverage( const Box3F &worldBox ) const;
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virtual F32 getSurfaceHeight( const Point2F &pos ) const;
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virtual VectorF getFlow( const Point3F &pos ) const;
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F32 getWaterCoverage( const Box3F &worldBox ) const override;
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F32 getSurfaceHeight( const Point2F &pos ) const override;
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VectorF getFlow( const Point3F &pos ) const override;
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virtual void onReflectionInfoChanged();
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virtual void updateUnderwaterEffect( SceneRenderState *state );
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void updateUnderwaterEffect( SceneRenderState *state ) override;
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virtual bool isUnderwater( const Point3F &pnt ) const;
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bool isUnderwater( const Point3F &pnt ) const override;
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F32 distanceToSurface( const Point3F &pnt, U32 segmentIdx );
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bool containsPoint( const Point3F &worldPos, U32 *nodeIdx ) const;
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@ -487,9 +487,9 @@ protected:
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bool _getTerrainHeight( F32 x, F32 y, F32 &height );
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// WaterObject
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virtual void setShaderParams( SceneRenderState *state, BaseMatInstance *mat, const WaterMatParams ¶mHandles );
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virtual void innerRender( SceneRenderState *state );
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virtual void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos );
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void setShaderParams( SceneRenderState *state, BaseMatInstance *mat, const WaterMatParams ¶mHandles ) override;
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void innerRender( SceneRenderState *state ) override;
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void _getWaterPlane( const Point3F &camPos, PlaneF &outPlane, Point3F &outPos ) override;
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protected:
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