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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -134,11 +134,11 @@ public:
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RiverNodeEvent() { mNodeList = NULL; }
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virtual ~RiverNodeEvent() { }
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virtual void pack(NetConnection*, BitStream*);
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virtual void unpack(NetConnection*, BitStream*);
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void pack(NetConnection*, BitStream*) override;
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void unpack(NetConnection*, BitStream*) override;
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virtual void copyIntoList(NodeListManager::NodeList* copyInto);
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virtual void padListToSize();
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void copyIntoList(NodeListManager::NodeList* copyInto) override;
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void padListToSize() override;
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DECLARE_CONOBJECT(RiverNodeEvent);
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};
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@ -266,7 +266,7 @@ public:
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RiverNodeListNotify( River* river, U32 listId ) { mRiver = river; mListId = listId; }
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virtual ~RiverNodeListNotify() { mRiver = NULL; }
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virtual void sendNotification( NodeListManager::NodeList* list );
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void sendNotification( NodeListManager::NodeList* list ) override;
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};
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void RiverNodeListNotify::sendNotification( NodeListManager::NodeList* list )
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