mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 22:53:47 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
parent
efbe5e90f5
commit
2b295fb7f0
454 changed files with 4162 additions and 4156 deletions
|
|
@ -120,11 +120,11 @@ public:
|
|||
MeshRoadNodeEvent() { mNodeList = NULL; }
|
||||
virtual ~MeshRoadNodeEvent() { }
|
||||
|
||||
virtual void pack(NetConnection*, BitStream*);
|
||||
virtual void unpack(NetConnection*, BitStream*);
|
||||
void pack(NetConnection*, BitStream*) override;
|
||||
void unpack(NetConnection*, BitStream*) override;
|
||||
|
||||
virtual void copyIntoList(NodeListManager::NodeList* copyInto);
|
||||
virtual void padListToSize();
|
||||
void copyIntoList(NodeListManager::NodeList* copyInto) override;
|
||||
void padListToSize() override;
|
||||
|
||||
DECLARE_CONOBJECT(MeshRoadNodeEvent);
|
||||
};
|
||||
|
|
@ -253,7 +253,7 @@ public:
|
|||
MeshRoadNodeListNotify( MeshRoad* road, U32 listId ) { mRoad = road; mListId = listId; }
|
||||
virtual ~MeshRoadNodeListNotify() { mRoad = NULL; }
|
||||
|
||||
virtual void sendNotification( NodeListManager::NodeList* list );
|
||||
void sendNotification( NodeListManager::NodeList* list ) override;
|
||||
};
|
||||
|
||||
void MeshRoadNodeListNotify::sendNotification( NodeListManager::NodeList* list )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue