rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -63,25 +63,25 @@ class GuiMeshRoadEditorCtrl : public EditTSCtrl
DECLARE_CONOBJECT(GuiMeshRoadEditorCtrl);
// SimObject
bool onAdd();
bool onAdd() override;
static void initPersistFields();
// GuiControl
virtual void onSleep();
void onSleep() override;
// EditTSCtrl
bool onKeyDown(const GuiEvent& event);
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
void on3DMouseDown(const Gui3DMouseEvent & event);
void on3DMouseUp(const Gui3DMouseEvent & event);
void on3DMouseMove(const Gui3DMouseEvent & event);
void on3DMouseDragged(const Gui3DMouseEvent & event);
void on3DMouseEnter(const Gui3DMouseEvent & event);
void on3DMouseLeave(const Gui3DMouseEvent & event);
void on3DRightMouseDown(const Gui3DMouseEvent & event);
void on3DRightMouseUp(const Gui3DMouseEvent & event);
void updateGuiInfo();
void renderScene(const RectI & updateRect);
bool onKeyDown(const GuiEvent& event) override;
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ ) override;
void on3DMouseDown(const Gui3DMouseEvent & event) override;
void on3DMouseUp(const Gui3DMouseEvent & event) override;
void on3DMouseMove(const Gui3DMouseEvent & event) override;
void on3DMouseDragged(const Gui3DMouseEvent & event) override;
void on3DMouseEnter(const Gui3DMouseEvent & event) override;
void on3DMouseLeave(const Gui3DMouseEvent & event) override;
void on3DRightMouseDown(const Gui3DMouseEvent & event) override;
void on3DRightMouseUp(const Gui3DMouseEvent & event) override;
void updateGuiInfo() override;
void renderScene(const RectI & updateRect) override;
// GuiRiverEditorCtrl
bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos );
@ -189,8 +189,8 @@ class GuiMeshRoadEditorUndoAction : public UndoAction
SimObjectId mObjId;
F32 mMetersPerSegment;
virtual void undo();
virtual void redo() { undo(); }
void undo() override;
void redo() override { undo(); }
};
#endif // _GUIMESHROADEDITORCTRL_H_

View file

@ -68,26 +68,26 @@ class GuiRiverEditorCtrl : public EditTSCtrl
DECLARE_CONOBJECT(GuiRiverEditorCtrl);
// SimObject
bool onAdd();
bool onAdd() override;
static void initPersistFields();
// GuiControl
virtual void onSleep();
virtual void onRender(Point2I offset, const RectI &updateRect);
void onSleep() override;
void onRender(Point2I offset, const RectI &updateRect) override;
// EditTSCtrl
bool onKeyDown(const GuiEvent& event);
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
void on3DMouseDown(const Gui3DMouseEvent & event);
void on3DMouseUp(const Gui3DMouseEvent & event);
void on3DMouseMove(const Gui3DMouseEvent & event);
void on3DMouseDragged(const Gui3DMouseEvent & event);
void on3DMouseEnter(const Gui3DMouseEvent & event);
void on3DMouseLeave(const Gui3DMouseEvent & event);
void on3DRightMouseDown(const Gui3DMouseEvent & event);
void on3DRightMouseUp(const Gui3DMouseEvent & event);
void updateGuiInfo();
void renderScene(const RectI & updateRect);
bool onKeyDown(const GuiEvent& event) override;
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ ) override;
void on3DMouseDown(const Gui3DMouseEvent & event) override;
void on3DMouseUp(const Gui3DMouseEvent & event) override;
void on3DMouseMove(const Gui3DMouseEvent & event) override;
void on3DMouseDragged(const Gui3DMouseEvent & event) override;
void on3DMouseEnter(const Gui3DMouseEvent & event) override;
void on3DMouseLeave(const Gui3DMouseEvent & event) override;
void on3DRightMouseDown(const Gui3DMouseEvent & event) override;
void on3DRightMouseUp(const Gui3DMouseEvent & event) override;
void updateGuiInfo() override;
void renderScene(const RectI & updateRect) override;
// GuiRiverEditorCtrl
bool getStaticPos( const Gui3DMouseEvent & event, Point3F &tpos );
@ -195,8 +195,8 @@ class GuiRiverEditorUndoAction : public UndoAction
F32 mMetersPerSegment;
U32 mSegmentsPerBatch;
virtual void undo();
virtual void redo() { undo(); }
void undo() override;
void redo() override { undo(); }
};
#endif

View file

@ -59,27 +59,27 @@ class GuiRoadEditorCtrl : public EditTSCtrl
DECLARE_CONOBJECT(GuiRoadEditorCtrl);
// SimObject
bool onAdd();
bool onAdd() override;
static void initPersistFields();
// GuiControl
virtual void onSleep();
virtual void onRender(Point2I offset, const RectI &updateRect);
void onSleep() override;
void onRender(Point2I offset, const RectI &updateRect) override;
// EditTSCtrl
bool onKeyDown(const GuiEvent& event);
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ );
void on3DMouseDown(const Gui3DMouseEvent & event);
void on3DMouseUp(const Gui3DMouseEvent & event);
void on3DMouseMove(const Gui3DMouseEvent & event);
void on3DMouseDragged(const Gui3DMouseEvent & event);
void on3DMouseEnter(const Gui3DMouseEvent & event);
void on3DMouseLeave(const Gui3DMouseEvent & event);
void on3DRightMouseDown(const Gui3DMouseEvent & event);
void on3DRightMouseUp(const Gui3DMouseEvent & event);
void updateGuiInfo();
void renderScene(const RectI & updateRect);
void renderGui(Point2I offset, const RectI &updateRect);
bool onKeyDown(const GuiEvent& event) override;
void get3DCursor( GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event_ ) override;
void on3DMouseDown(const Gui3DMouseEvent & event) override;
void on3DMouseUp(const Gui3DMouseEvent & event) override;
void on3DMouseMove(const Gui3DMouseEvent & event) override;
void on3DMouseDragged(const Gui3DMouseEvent & event) override;
void on3DMouseEnter(const Gui3DMouseEvent & event) override;
void on3DMouseLeave(const Gui3DMouseEvent & event) override;
void on3DRightMouseDown(const Gui3DMouseEvent & event) override;
void on3DRightMouseUp(const Gui3DMouseEvent & event) override;
void updateGuiInfo() override;
void renderScene(const RectI & updateRect) override;
void renderGui(Point2I offset, const RectI &updateRect) override;
bool getTerrainPos( const Gui3DMouseEvent & event, Point3F &tpos );
void deleteSelectedNode();
@ -165,8 +165,8 @@ class GuiRoadEditorUndoAction : public UndoAction
U32 mSegmentsPerBatch;
F32 mTextureLength;
virtual void undo();
virtual void redo() { undo(); }
void undo() override;
void redo() override { undo(); }
};
#endif