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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -51,7 +51,7 @@ class DecalRoadUpdateEvent : public SimEvent
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public:
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DecalRoadUpdateEvent( U32 mask, U32 ms ) { mMask = mask; mMs = ms; }
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virtual void process( SimObject *object );
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void process( SimObject *object ) override;
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U32 mMask;
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U32 mMs;
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@ -161,23 +161,23 @@ public:
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static void consoleInit();
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// SimObject
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bool onAdd();
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void onRemove();
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void onEditorEnable();
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void onEditorDisable();
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void inspectPostApply();
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void onStaticModified(const char* slotName, const char*newValue = NULL);
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void writeFields(Stream &stream, U32 tabStop);
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bool writeField( StringTableEntry fieldname, const char *value );
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bool onAdd() override;
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void onRemove() override;
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void onEditorEnable() override;
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void onEditorDisable() override;
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void inspectPostApply() override;
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void onStaticModified(const char* slotName, const char*newValue = NULL) override;
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void writeFields(Stream &stream, U32 tabStop) override;
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bool writeField( StringTableEntry fieldname, const char *value ) override;
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// NetObject
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U32 packUpdate(NetConnection *, U32, BitStream *);
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void unpackUpdate(NetConnection *, BitStream *);
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U32 packUpdate(NetConnection *, U32, BitStream *) override;
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void unpackUpdate(NetConnection *, BitStream *) override;
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// SceneObject
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virtual void prepRenderImage( SceneRenderState* state );
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virtual void setTransform( const MatrixF &mat );
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virtual void setScale( const VectorF &scale );
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void prepRenderImage( SceneRenderState* state ) override;
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void setTransform( const MatrixF &mat ) override;
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void setScale( const VectorF &scale ) override;
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virtual bool containsPoint( const Point3F& point ) const { return containsPoint( point, NULL ); }
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// fxRoad Public Methods
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