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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -205,8 +205,8 @@ class VolumetricFog : public SceneObject
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protected:
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// Protected methods
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bool onAdd();
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void onRemove();
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bool onAdd() override;
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void onRemove() override;
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void handleResize(VolumetricFogRTManager *RTM, bool resize);
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void handleCanvasResize(GuiCanvas* canvas);
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@ -215,7 +215,7 @@ class VolumetricFog : public SceneObject
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void InitTexture();
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bool UpdateBuffers(U32 dl,bool force=true);
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void processTick(const Move *move);
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void processTick(const Move *move) override;
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void _enterFog(ShapeBase *control);
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void _leaveFog(ShapeBase *control);
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@ -229,12 +229,12 @@ class VolumetricFog : public SceneObject
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~VolumetricFog();
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static void initPersistFields();
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virtual void inspectPostApply();
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void inspectPostApply() override;
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *conn, BitStream *stream) override;
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void prepRenderImage(SceneRenderState* state);
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void prepRenderImage(SceneRenderState* state) override;
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void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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void reflect_render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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