rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -205,8 +205,8 @@ class VolumetricFog : public SceneObject
protected:
// Protected methods
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
void handleResize(VolumetricFogRTManager *RTM, bool resize);
void handleCanvasResize(GuiCanvas* canvas);
@ -215,7 +215,7 @@ class VolumetricFog : public SceneObject
void InitTexture();
bool UpdateBuffers(U32 dl,bool force=true);
void processTick(const Move *move);
void processTick(const Move *move) override;
void _enterFog(ShapeBase *control);
void _leaveFog(ShapeBase *control);
@ -229,12 +229,12 @@ class VolumetricFog : public SceneObject
~VolumetricFog();
static void initPersistFields();
virtual void inspectPostApply();
void inspectPostApply() override;
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
void prepRenderImage(SceneRenderState* state);
void prepRenderImage(SceneRenderState* state) override;
void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
void reflect_render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);