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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -55,17 +55,17 @@ namespace FS
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VirtualMountSystem() : mUseParentFind(false) {}
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virtual ~VirtualMountSystem() { }
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virtual bool mount(String root, FileSystemRef fs);
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virtual bool mount(String root, const Path &path);
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virtual FileSystemRef unmount(String root);
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virtual bool unmount(FileSystemRef fs);
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virtual S32 findByPattern( const Path &inBasePath, const String &inFilePattern, bool inRecursive, Vector<String> &outList, bool includeDirs=false, bool multiMatch = true );
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virtual bool createPath(const Path& path);
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bool mount(String root, FileSystemRef fs) override;
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bool mount(String root, const Path &path) override;
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FileSystemRef unmount(String root) override;
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bool unmount(FileSystemRef fs) override;
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S32 findByPattern( const Path &inBasePath, const String &inFilePattern, bool inRecursive, Vector<String> &outList, bool includeDirs=false, bool multiMatch = true ) override;
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bool createPath(const Path& path) override;
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protected:
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virtual void _log(const String& msg);
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virtual FileSystemRef _removeMountFromList(String root);
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virtual FileSystemRef _getFileSystemFromList(const Path& path) const ;
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void _log(const String& msg) override;
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FileSystemRef _removeMountFromList(String root) override;
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FileSystemRef _getFileSystemFromList(const Path& path) const override ;
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// Vector of file system refs
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typedef Vector<FileSystemRef> RootToFSVec;
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