rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -37,21 +37,21 @@ public:
virtual ~VertexPolyList() {}
// AbstractPolyList
U32 addPoint(const Point3F& p);
U32 addPlane(const PlaneF& plane) { return 0; }
void begin(BaseMatInstance* material,U32 surfaceKey) {}
void plane(U32 v1,U32 v2,U32 v3) {}
void plane(const PlaneF& p) {}
void plane(const U32 index) {}
void vertex(U32 vi) {}
void end() {}
const PlaneF& getIndexedPlane(const U32 index);
U32 addPoint(const Point3F& p) override;
U32 addPlane(const PlaneF& plane) override { return 0; }
void begin(BaseMatInstance* material,U32 surfaceKey) override {}
void plane(U32 v1,U32 v2,U32 v3) override {}
void plane(const PlaneF& p) override {}
void plane(const U32 index) override {}
void vertex(U32 vi) override {}
void end() override {}
const PlaneF& getIndexedPlane(const U32 index) override;
/// Clears any captured verts.
void clear();
/// Returns true if the polylist contains no verts.
bool isEmpty() const { return mVertexList.empty(); }
bool isEmpty() const override { return mVertexList.empty(); }
/// Returns the vertex list.
Vector<Point3F>& getVertexList() { return mVertexList; }