mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-14 04:03:46 +00:00
rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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parent
efbe5e90f5
commit
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454 changed files with 4162 additions and 4156 deletions
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@ -151,7 +151,7 @@ static U32 gHeartbeatSeq = 0;
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class DemoNetInterface : public NetInterface
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{
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public:
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void handleInfoPacket(const NetAddress *address, U8 packetType, BitStream *stream);
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void handleInfoPacket(const NetAddress *address, U8 packetType, BitStream *stream) override;
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};
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DemoNetInterface gNetInterface;
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@ -323,7 +323,7 @@ class ProcessMasterQueryEvent : public SimEvent
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{
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session = _session;
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}
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void process( SimObject *object )
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void process( SimObject *object ) override
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{
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processMasterServerQuery( session );
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}
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@ -338,7 +338,7 @@ class ProcessPingEvent : public SimEvent
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{
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session = _session;
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}
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void process( SimObject *object )
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void process( SimObject *object ) override
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{
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processPingsAndQueries( session );
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}
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@ -354,7 +354,7 @@ class ProcessPacketEvent : public SimEvent
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session = _session;
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}
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void process( SimObject *object )
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void process( SimObject *object ) override
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{
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processServerListPackets( session );
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}
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@ -369,7 +369,7 @@ class HeartbeatEvent : public SimEvent
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{
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mSeq = seq;
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}
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void process( SimObject *object )
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void process( SimObject *object ) override
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{
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processHeartbeat(mSeq);
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}
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