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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -49,15 +49,15 @@ public:
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/*C*/ afxXM_RandomRotData();
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/*C*/ afxXM_RandomRotData(const afxXM_RandomRotData&, bool = false);
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void packData(BitStream* stream);
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void unpackData(BitStream* stream);
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bool onAdd();
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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bool onAdd() override;
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virtual bool allowSubstitutions() const { return true; }
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bool allowSubstitutions() const override { return true; }
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static void initPersistFields();
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afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
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afxXM_Base* create(afxEffectWrapper* fx, bool on_server) override;
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DECLARE_CONOBJECT(afxXM_RandomRotData);
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};
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@ -71,7 +71,7 @@ class afxXM_RandomRot : public afxXM_Base
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public:
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/*C*/ afxXM_RandomRot(afxXM_RandomRotData*, afxEffectWrapper*);
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virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
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void updateParams(F32 dt, F32 elapsed, afxXM_Params& params) override;
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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