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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -44,12 +44,12 @@ public:
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/*C*/ afxXM_BoxHeightOffsetData();
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/*C*/ afxXM_BoxHeightOffsetData(const afxXM_BoxHeightOffsetData&, bool = false);
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void packData(BitStream* stream);
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void unpackData(BitStream* stream);
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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static void initPersistFields();
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#if defined(AFX_VERSION)
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afxXM_Base* create(afxEffectWrapper* fx, bool on_server);
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afxXM_Base* create(afxEffectWrapper* fx, bool on_server) override;
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#else
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afxXM_Base* create(afxEffectWrapper* fx);
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#endif
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@ -67,7 +67,7 @@ class afxXM_BoxHeightOffset : public afxXM_Base
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public:
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/*C*/ afxXM_BoxHeightOffset(afxXM_BoxHeightOffsetData*, afxEffectWrapper*);
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virtual void updateParams(F32 dt, F32 elapsed, afxXM_Params& params);
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void updateParams(F32 dt, F32 elapsed, afxXM_Params& params) override;
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};
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//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//
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