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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -39,12 +39,12 @@ class afxEA_MultiLightDesc : public afxEffectAdapterDesc, public afxEffectDefs
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static afxEA_MultiLightDesc desc;
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public:
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virtual bool testEffectType(const SimDataBlock*) const;
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virtual bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const;
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virtual bool runsOnServer(const afxEffectWrapperData*) const { return false; }
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virtual bool runsOnClient(const afxEffectWrapperData*) const { return true; }
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bool testEffectType(const SimDataBlock*) const override;
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bool requiresStop(const afxEffectWrapperData*, const afxEffectTimingData&) const override;
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bool runsOnServer(const afxEffectWrapperData*) const override { return false; }
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bool runsOnClient(const afxEffectWrapperData*) const override { return true; }
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virtual afxEffectWrapper* create() const { return 0; }
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afxEffectWrapper* create() const override { return 0; }
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};
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afxEA_MultiLightDesc afxEA_MultiLightDesc::desc;
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