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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -42,7 +42,7 @@ class afxPhraseEffectData : public GameBaseData, public afxEffectDefs, public af
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U32 id;
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public:
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ewValidator(U32 id) { this->id = id; }
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void validateType(SimObject *object, void *typePtr);
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void validateType(SimObject *object, void *typePtr) override;
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};
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bool do_id_convert;
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@ -88,17 +88,17 @@ public:
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/*C*/ afxPhraseEffectData();
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/*C*/ afxPhraseEffectData(const afxPhraseEffectData&, bool = false);
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virtual void reloadReset();
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void reloadReset() override;
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virtual bool onAdd();
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virtual void packData(BitStream*);
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virtual void unpackData(BitStream*);
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bool onAdd() override;
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void packData(BitStream*) override;
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void unpackData(BitStream*) override;
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bool preload(bool server, String &errorStr);
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bool preload(bool server, String &errorStr) override;
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virtual void gather_cons_defs(Vector<afxConstraintDef>& defs);
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void gather_cons_defs(Vector<afxConstraintDef>& defs) override;
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virtual bool allowSubstitutions() const { return true; }
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bool allowSubstitutions() const override { return true; }
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static void initPersistFields();
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