rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -65,7 +65,7 @@ class afxMagicSpellData : public afxChoreographerData, public afxMagicSpellDefs
U32 id;
public:
ewValidator(U32 id) { this->id = id; }
void validateType(SimObject *object, void *typePtr);
void validateType(SimObject *object, void *typePtr) override;
};
bool mDo_id_convert;
@ -106,18 +106,18 @@ public:
/*C*/ afxMagicSpellData();
/*C*/ afxMagicSpellData(const afxMagicSpellData&, bool = false);
virtual void reloadReset();
void reloadReset() override;
virtual bool onAdd();
virtual void packData(BitStream*);
virtual void unpackData(BitStream*);
virtual bool writeField(StringTableEntry fieldname, const char* value);
bool onAdd() override;
void packData(BitStream*) override;
void unpackData(BitStream*) override;
bool writeField(StringTableEntry fieldname, const char* value) override;
bool preload(bool server, String &errorStr);
bool preload(bool server, String &errorStr) override;
void gatherConstraintDefs(Vector<afxConstraintDef>&);
virtual bool allowSubstitutions() const { return true; }
bool allowSubstitutions() const override { return true; }
static void initPersistFields();
@ -208,7 +208,7 @@ public:
class ObjectDeleteEvent : public SimEvent
{
public:
void process(SimObject *obj) { if (obj) obj->deleteObject(); }
void process(SimObject *obj) override { if (obj) obj->deleteObject(); }
};
private:
@ -272,9 +272,9 @@ private:
bool is_impact_in_water(SceneObject* obj, const Point3F& p);
protected:
virtual bool remap_builtin_constraint(SceneObject*, const char* cons_name); // CONSTRAINT REMAPPING
virtual void pack_constraint_info(NetConnection* conn, BitStream* stream);
virtual void unpack_constraint_info(NetConnection* conn, BitStream* stream);
bool remap_builtin_constraint(SceneObject*, const char* cons_name) override; // CONSTRAINT REMAPPING
void pack_constraint_info(NetConnection* conn, BitStream* stream) override;
void unpack_constraint_info(NetConnection* conn, BitStream* stream) override;
private:
afxMagicMissile* mMissile;
@ -292,11 +292,11 @@ private:
void launch_missile_c();
public:
virtual void impactNotify(const Point3F& p, const Point3F& n, SceneObject*);
virtual void executeScriptEvent(const char* method, afxConstraint*,
const MatrixF& pos, const char* data);
virtual void inflictDamage(const char * label, const char* flavor, SimObjectId target,
F32 amt, U8 count, F32 ad_amt, F32 rad, Point3F pos, F32 imp);
void impactNotify(const Point3F& p, const Point3F& n, SceneObject*) override;
void executeScriptEvent(const char* method, afxConstraint*,
const MatrixF& pos, const char* data) override;
void inflictDamage(const char * label, const char* flavor, SimObjectId target,
F32 amt, U8 count, F32 ad_amt, F32 rad, Point3F pos, F32 imp) override;
public:
/*C*/ afxMagicSpell();
@ -304,16 +304,16 @@ public:
/*D*/ ~afxMagicSpell();
// STANDARD OVERLOADED METHODS //
virtual bool onNewDataBlock(GameBaseData* dptr, bool reload);
virtual void processTick(const Move*);
virtual void advanceTime(F32 dt);
virtual bool onAdd();
virtual void onRemove();
virtual void onDeleteNotify(SimObject*);
virtual U32 packUpdate(NetConnection*, U32, BitStream*);
virtual void unpackUpdate(NetConnection*, BitStream*);
bool onNewDataBlock(GameBaseData* dptr, bool reload) override;
void processTick(const Move*) override;
void advanceTime(F32 dt) override;
bool onAdd() override;
void onRemove() override;
void onDeleteNotify(SimObject*) override;
U32 packUpdate(NetConnection*, U32, BitStream*) override;
void unpackUpdate(NetConnection*, BitStream*) override;
virtual void sync_with_clients();
void sync_with_clients() override;
void finish_startup();
static void initPersistFields();
@ -361,7 +361,7 @@ public:
afxMagicMissile* getMissile() const { return mMissile; }
SceneObject* getImpactedObject() const { return mImpacted_obj; }
virtual void restoreObject(SceneObject*);
void restoreObject(SceneObject*) override;
bool activationCallInit(bool postponed=false);
void activate();