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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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454 changed files with 4162 additions and 4156 deletions
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@ -77,7 +77,7 @@ void afxMagicSpellData::ewValidator::validateType(SimObject* object, void* typeP
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class SpellFinishStartupEvent : public SimEvent
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{
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public:
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void process(SimObject* obj)
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void process(SimObject* obj) override
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{
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afxMagicSpell* spell = dynamic_cast<afxMagicSpell*>(obj);
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if (spell)
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@ -574,10 +574,10 @@ class CastingPhrase_C : public afxPhrase
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F32 mCastbar_progress;
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public:
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/*C*/ CastingPhrase_C(ShapeBase* caster, bool notify_castbar);
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virtual void start(F32 startstamp, F32 timestamp);
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virtual void update(F32 dt, F32 timestamp);
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virtual void stop(F32 timestamp);
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virtual void interrupt(F32 timestamp);
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void start(F32 startstamp, F32 timestamp) override;
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void update(F32 dt, F32 timestamp) override;
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void stop(F32 timestamp) override;
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void interrupt(F32 timestamp) override;
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};
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CastingPhrase_C::CastingPhrase_C(ShapeBase* c, bool notify)
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