rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -61,7 +61,7 @@ class afxMagicMissileData : public GameBaseData
typedef GameBaseData Parent;
protected:
bool onAdd();
bool onAdd() override;
public:
enum { MaxLifetimeTicks = 4095 };
@ -210,10 +210,10 @@ public:
/*C*/ afxMagicMissileData();
/*D*/ ~afxMagicMissileData();
void packData(BitStream*);
void unpackData(BitStream*);
void packData(BitStream*) override;
void unpackData(BitStream*) override;
bool preload(bool server, String &errorStr);
bool preload(bool server, String &errorStr) override;
static void initPersistFields();
@ -223,7 +223,7 @@ public:
/*C*/ afxMagicMissileData(const afxMagicMissileData&, bool = false);
afxMagicMissileData* cloneAndPerformSubstitutions(const SimObject*, S32 index=0);
virtual bool allowSubstitutions() const { return true; }
bool allowSubstitutions() const override { return true; }
void gather_cons_defs(Vector<afxConstraintDef>& defs);
};
@ -290,8 +290,8 @@ protected:
*/
// ISceneLight
virtual void submitLights( LightManager *lm, bool staticLighting );
virtual LightInfo* getLight() { return mLight; }
void submitLights( LightManager *lm, bool staticLighting ) override;
LightInfo* getLight() override { return mLight; }
LightInfo *mLight;
LightState mLightState;
@ -319,19 +319,19 @@ protected:
U32 mCollideHitType;
*/
bool onAdd();
void onRemove();
bool onNewDataBlock(GameBaseData *dptr, bool reload);
bool onAdd() override;
void onRemove() override;
bool onNewDataBlock(GameBaseData *dptr, bool reload) override;
// Rendering
virtual void prepRenderImage(SceneRenderState*);
void prepRenderImage(SceneRenderState*) override;
void prepBatchRender( SceneRenderState *state);
void processTick(const Move *move);
void processTick(const Move *move) override;
/*
void advanceTime(F32 dt);
*/
void interpolateTick(F32 delta);
void interpolateTick(F32 delta) override;
/*
/// What to do once this projectile collides with something
@ -355,8 +355,8 @@ protected:
// These are stolen from the player class ..
bool pointInWater(const Point3F &point);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
afxChoreographer* choreographer;
@ -396,7 +396,7 @@ public:
/*C*/ afxMagicMissile();
/*C*/ afxMagicMissile(bool on_server, bool on_client);
/*D*/ ~afxMagicMissile();
virtual void onDeleteNotify(SimObject*);
void onDeleteNotify(SimObject*) override;
DECLARE_CONOBJECT(afxMagicMissile);
DECLARE_CATEGORY("UNLISTED");