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https://github.com/TorqueGameEngines/Torque3D.git
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rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
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efbe5e90f5
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454 changed files with 4162 additions and 4156 deletions
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@ -60,7 +60,7 @@ class afxEffectGroupData : public afxEffectBaseData
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U32 id;
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public:
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egValidator(U32 id) { this->id = id; }
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void validateType(SimObject *object, void *typePtr);
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void validateType(SimObject *object, void *typePtr) override;
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};
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bool do_id_convert;
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@ -82,16 +82,16 @@ public:
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/*C*/ afxEffectGroupData();
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/*C*/ afxEffectGroupData(const afxEffectGroupData&, bool = false);
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virtual void reloadReset();
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void reloadReset() override;
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virtual void packData(BitStream*);
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virtual void unpackData(BitStream*);
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void packData(BitStream*) override;
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void unpackData(BitStream*) override;
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bool preload(bool server, String &errorStr);
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bool preload(bool server, String &errorStr) override;
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virtual void gather_cons_defs(Vector<afxConstraintDef>& defs);
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void gather_cons_defs(Vector<afxConstraintDef>& defs) override;
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virtual bool allowSubstitutions() const { return true; }
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bool allowSubstitutions() const override { return true; }
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static void initPersistFields();
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