rest of virtuals removed

virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:40:22 +00:00
parent efbe5e90f5
commit 2b295fb7f0
454 changed files with 4162 additions and 4156 deletions

View file

@ -52,8 +52,8 @@ struct afxCameraData: public ShapeBaseData {
//
DECLARE_CONOBJECT(afxCameraData);
static void initPersistFields();
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
};
@ -140,7 +140,7 @@ public:
void setThirdPersonSnapClient();
const char* getMode();
bool isCamera() const { return true; }
bool isCamera() const override { return true; }
DECLARE_CONOBJECT(afxCamera);
DECLARE_CATEGORY("UNLISTED");
@ -151,35 +151,35 @@ private: // 3POV SECTION
bool test_blocked_line(const Point3F& start, const Point3F& end);
public: // STD OVERRIDES SECTION
virtual bool onAdd();
virtual void onRemove();
virtual void onDeleteNotify(SimObject *obj);
bool onAdd() override;
void onRemove() override;
void onDeleteNotify(SimObject *obj) override;
virtual void advanceTime(F32 dt);
virtual void processTick(const Move* move);
virtual void interpolateTick(F32 delta);
void advanceTime(F32 dt) override;
void processTick(const Move* move) override;
void interpolateTick(F32 delta) override;
virtual void writePacketData(GameConnection *conn, BitStream *stream);
virtual void readPacketData(GameConnection *conn, BitStream *stream);
virtual U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
virtual void unpackUpdate(NetConnection *conn, BitStream *stream);
void writePacketData(GameConnection *conn, BitStream *stream) override;
void readPacketData(GameConnection *conn, BitStream *stream) override;
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
virtual void onCameraScopeQuery(NetConnection* cr, CameraScopeQuery*);
virtual void getCameraTransform(F32* pos,MatrixF* mat);
virtual void setTransform(const MatrixF& mat);
void onCameraScopeQuery(NetConnection* cr, CameraScopeQuery*) override;
void getCameraTransform(F32* pos,MatrixF* mat) override;
void setTransform(const MatrixF& mat) override;
virtual void onEditorEnable();
virtual void onEditorDisable();
void onEditorEnable() override;
void onEditorDisable() override;
virtual F32 getCameraFov();
virtual F32 getDefaultCameraFov();
virtual bool isValidCameraFov(F32 fov);
virtual void setCameraFov(F32 fov);
F32 getCameraFov() override;
F32 getDefaultCameraFov() override;
bool isValidCameraFov(F32 fov) override;
void setCameraFov(F32 fov) override;
virtual F32 getDamageFlash() const;
virtual F32 getWhiteOut() const;
F32 getDamageFlash() const override;
F32 getWhiteOut() const override;
virtual void setControllingClient( GameConnection* connection );
void setControllingClient( GameConnection* connection ) override;
};