* BugFix: Correct the vehicle types double-tapping their onAdd and onRemove callbacks - rigidShape handles dispatching the script callbacks.

This commit is contained in:
Robert MacGregor 2021-11-11 16:41:28 -05:00
parent e0e3ebc69d
commit 2b15c9e89d
3 changed files with 0 additions and 12 deletions

View file

@ -565,8 +565,6 @@ bool WheeledVehicle::onAdd()
return false;
addToScene();
if (isServerObject())
scriptOnAdd();
return true;
}
@ -588,7 +586,6 @@ void WheeledVehicle::onRemove()
SFX_DELETE( mSquealSound );
//
scriptOnRemove();
removeFromScene();
Parent::onRemove();
}