NavPath::alwaysRender works the same as NavMesh::alwaysRender.

This commit is contained in:
Daniel Buckmaster 2014-07-08 14:42:59 +02:00
parent 195e05dcfb
commit 2ae879ec70
2 changed files with 44 additions and 13 deletions

View file

@ -155,6 +155,8 @@ private:
static const char *getProtectedMesh(void *obj, const char *data);
static bool setProtectedWaypoints(void *obj, const char *index, const char *data);
static bool setProtectedAlwaysRender(void *obj, const char *index, const char *data);
static bool setProtectedFrom(void *obj, const char *index, const char *data);
static const char *getProtectedFrom(void *obj, const char *data);