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NavPath::alwaysRender works the same as NavMesh::alwaysRender.
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2 changed files with 44 additions and 13 deletions
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@ -155,6 +155,8 @@ private:
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static const char *getProtectedMesh(void *obj, const char *data);
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static bool setProtectedWaypoints(void *obj, const char *index, const char *data);
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static bool setProtectedAlwaysRender(void *obj, const char *index, const char *data);
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static bool setProtectedFrom(void *obj, const char *index, const char *data);
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static const char *getProtectedFrom(void *obj, const char *data);
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